Returning to this post for a sec, say, perhaps, that we reduce the problem of having to render billions of small sections of seared-off plating in a battle by keeping the small damage as particle effects and the really big damage as actual broken bits (for example, slicing a ship in half would make a lot of small particles to briefly appear, but the two halves of the ship would be able to be interacted with and salvaged, or, perhaps, an engine getting blown up and out of use) and basically consider the wreckage and cut off bits as artificial asteroids...
Also, as I have said so many times before, to prevent your cockpit being screwed in 2 mins, SHIELDS! (also, I totally got rekt in 1 min of warping into a conflict between Minimatar and Amarr in EVE)
Post
Thu Nov 02, 2017 1:04 pm
#31
Re: Dynamic Destruction
Devoted to providing LT with daily doses of eureka moments.