Ouuuh! :O
THIS is a really nice one!
Post
Tue Sep 19, 2017 11:38 pm
#137
Re: Tanks
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Post
Wed Sep 20, 2017 4:56 am
#138
Re: Tanks
Meanwhile, a first confirmed kill of the mighty, never destroyed previously T-90 tank! Capitalists can rejoice!
Except that it seems to be a T-90 that was abandoned by its crewafter being shot to Hell and captured by Al-Quaeda fighters, patched up somehow, and used for propaganda (the gunner's sight and fire control system was killed, only manual through-the-gun-barrel aiming was possible, it seems). It was killed by the Syrian Army T-72 using an APFSDS round to the side.
Therefore, memes:
Edit: still waiting for a better confirmation on it.
Edit 2: confirmed. Turns out, it was the first T-90 that was captured so long ago I totally forgot about it. Its turret was stuck facing backwards, it took those geniuses almost two years to fix it. Typical. But it had working FCS and all that. It was another T-90 that was shot really badly; and it was re-captured by the Syrian Army today. So, one way or another, all T-90 tanks came home
Except that it seems to be a T-90 that was abandoned by its crew
Therefore, memes:
Edit: still waiting for a better confirmation on it.
Edit 2: confirmed. Turns out, it was the first T-90 that was captured so long ago I totally forgot about it. Its turret was stuck facing backwards, it took those geniuses almost two years to fix it. Typical. But it had working FCS and all that. It was another T-90 that was shot really badly; and it was re-captured by the Syrian Army today. So, one way or another, all T-90 tanks came home
Survivor of the Josh Parnell Blackout of 2015.
Post
Wed Sep 20, 2017 9:45 am
#141
In the second: About halfway vertically and three-quarters from the left edge, you can see part of a tank. It's obscured by that tree in the foreground, though.
Re: Tanks
In the first: Check the horizon near the left. There's one, maybe two tanks there.
In the second: About halfway vertically and three-quarters from the left edge, you can see part of a tank. It's obscured by that tree in the foreground, though.
Post
Wed Sep 20, 2017 10:09 am
#142
Re: Tanks
I can sort of see it in the first, but the second one completely escapes me.0111narwhalz wrote: ↑Wed Sep 20, 2017 9:45 amIn the first: Check the horizon near the left. There's one, maybe two tanks there.
In the second: About halfway vertically and three-quarters from the left edge, you can see part of a tank. It's obscured by that tree in the foreground, though.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Thu Sep 21, 2017 5:12 am
#144
Re: Tanks
Not yet, but we are getting there:
Survivor of the Josh Parnell Blackout of 2015.
Post
Mon Sep 25, 2017 3:37 am
#146
Re: Tanks
That's a really good-looking model Trigger.
What are the boxes on top of the innermost ERA blocks? I don't remember ever seeing them on the actual tanks.
What are the boxes on top of the innermost ERA blocks? I don't remember ever seeing them on the actual tanks.
Survivor of the Josh Parnell Blackout of 2015.
Post
Fri Sep 29, 2017 7:12 pm
#147
Re: Tanks
So, Trigger here wants to design a tank. A sci-fi tank.
Suggestions?
Suggestions?
Post
Sat Sep 30, 2017 1:55 am
#148
Re: Tanks
1. How advanced? Near-future, far future, galaxy far, far away?
2. How hard is the sci-fi setting you want it for?
3. Do you want to go full realistic or the rule of cool is all that matters?
2. How hard is the sci-fi setting you want it for?
3. Do you want to go full realistic or the rule of cool is all that matters?
Survivor of the Josh Parnell Blackout of 2015.
Post
Sat Sep 30, 2017 11:28 am
#149
2. Game settings - Insane. Sci-fi settings - hard.
3. Full realistic, with rule of cool where it does not interfere.
Re: Tanks
1. Near-Far. Within theoretical understanding of technology. Antimatter tech is as far as I am willing to go.
2. Game settings - Insane. Sci-fi settings - hard.
3. Full realistic, with rule of cool where it does not interfere.