And I disagree about the precision. I'm very precise with a controller. There's nothing in an X game that requires such fine tuned precision, and even if there were (which there ins't), there are ways to overcome it.Cornflakes_91 wrote: ↑Fri Aug 25, 2017 4:09 pmand if you look very closely you'll see that none of my argument was about button mappings, only about pointer precisionwizaerd wrote: ↑Fri Aug 25, 2017 4:06 pmHere are 112 controller button combinations that could be put to use, and it's not even counting putting together a well designed radial menu, nor the two face button combinations that are possible either. Nor does it take into consideration context, which could completely redefine any of these combinations if made context aware.
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Fri Aug 25, 2017 4:12 pm
#31