I too was optimistic about this Monday...jonathanredden wrote: ↑Sun Aug 13, 2017 11:27 ami've noticed that we're close to three weeks since the last devlog (no rush)
they must be making good progress...
I too was optimistic about this Monday...jonathanredden wrote: ↑Sun Aug 13, 2017 11:27 ami've noticed that we're close to three weeks since the last devlog (no rush)
I hope so too. I'm doing everything I can to make sure there will be.
Josh. This right here?! This is what we want. (at least when you are busy)AdamByrd wrote: ↑Tue Aug 15, 2017 9:59 amGuys! Gals! Hey. I'm just popping on to check in with a super ultra tiny mini update.
Things are starting to move fast. Lil'T is alive and kicking. And producing pixels. Actual pixels! (Seriously, I've spent so much time staring at text books and data dumps these last three months I almost forgot we're making a game. With nebulas and rocks and space pirates.) I've been working to nail down how we're going to be writing actual gameplay code. That means fleshing out how Lua talks to C to keep heavy bits and allocations in fast code land, how to make that Lua feel 'normal' and not like C grafted onto Lua (metatables are really nice!), making sure LuaJIT actually jits to assembly, iterating on the engine API to remove friction, and building a prototype solar system. I'm insanely excited about the progress we've been making. All the mountainous unknowns are now small piles of exploded rubble. We're moving faster by the day.
The GIF floodgates are opening soon, my friends.
What a time to be alive.
I didn't realize it was so hard just to remove friction
AdamByrd wrote: ↑Tue Aug 15, 2017 9:59 am...fleshing out how Lua talks to C to keep heavy bits and allocations in fast code land, how to make that Lua feel 'normal' and not like C grafted onto Lua (metatables are really nice!), making sure LuaJIT actually jits to assembly, iterating on the engine API to remove friction
The universe is made of friction.
Thanks Adam, I (cant speak for everyone) do not need a long devlog, this will do, just wanna hear you guys are all well and progress is being madeAdamByrd wrote: ↑Tue Aug 15, 2017 9:59 amGuys! Gals! Hey. I'm just popping on to check in with a super ultra tiny mini update.
Things are starting to move fast. Lil'T is alive and kicking. And producing pixels. Actual pixels! (Seriously, I've spent so much time staring at text books and data dumps these last three months I almost forgot we're making a game. With nebulas and rocks and space pirates.) I've been working to nail down how we're going to be writing actual gameplay code. That means fleshing out how Lua talks to C to keep heavy bits and allocations in fast code land, how to make that Lua feel 'normal' and not like C grafted onto Lua (metatables are really nice!), making sure LuaJIT actually jits to assembly, iterating on the engine API to remove friction, and building a prototype solar system. I'm insanely excited about the progress we've been making. All the mountainous unknowns are now small piles of exploded rubble. We're moving faster by the day.
The GIF floodgates are opening soon, my friends.
What a time to be alive.
AdamByrd wrote: ↑Tue Aug 15, 2017 9:59 amGuys! Gals! Hey. I'm just popping on to check in with a super ultra tiny mini update.
Things are starting to move fast. Lil'T is alive and kicking. And producing pixels. Actual pixels! (Seriously, I've spent so much time staring at text books and data dumps these last three months I almost forgot we're making a game. With nebulas and rocks and space pirates.) I've been working to nail down how we're going to be writing actual gameplay code. That means fleshing out how Lua talks to C to keep heavy bits and allocations in fast code land, how to make that Lua feel 'normal' and not like C grafted onto Lua (metatables are really nice!), making sure LuaJIT actually jits to assembly, iterating on the engine API to remove friction, and building a prototype solar system. I'm insanely excited about the progress we've been making. All the mountainous unknowns are now small piles of exploded rubble. We're moving faster by the day.
The GIF floodgates are opening soon, my friends.
What a time to be alive.
Thanks Talv!
Oh man, my words have been immortalized in video. That's new. Cool.davidparadis wrote: ↑Thu Aug 17, 2017 11:59 amCouldn't help myself. I needed to make an update video! So here it is, based on your post here Adam: https://youtu.be/tlAJXgKQ1Kk
If a super cool atom logo magically appears (hint hint), I'll certainly make use of it.
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