I would find a discussion interesting on how certain traits of a race are reflected on ship design. Since I am taking ship generation will be procedural aswell (except for the handful of ships created with the ship designer), it would be nice to be able to get a sense of a races main traits and priorities just by looking at their ship designs.
As for me, big bulky designs might suggest this is a race hauling tons of stuff around, thus probably mainly traders. Sleek designs might suggest a race appreciates beauty and leisure, open to receiving contraband or whatever. Spiky or heavily armored designs might suggest you either get your guns ready or run for your money ... just a thought.
Post
Mon Aug 07, 2017 11:59 pm
#16
Re: Ship model concepts
You cannot not communicate.
Paul Watzlawick - 1st Axiom
Paul Watzlawick - 1st Axiom