Now this can be more in the background but having the boarding like the old Master of Orion planetary invasion should be a simple implementation.
Combat power is determined by adding training bonus, tech bonus, race bonus(if applicable) together for each side.
Then each combat turn you roll 2 numbers. one for the attacker, another for defender.
Adjust their rolls according to their bonuses.
If the difference is large enough then you kill one unit of the losers side. if they are close then either no one dies or both sides lose someone.
This then continues until only one side is left.
Linky for reference
A nice and simple boarding mechanic . . . . I think
Post
Sun Jun 04, 2017 9:58 am
#77
Because in the post before you declared it unconditionally overpowered
Re: LT Feature List Discussion Thread
Sooo... is it now completely overpowered by its mere presence or not? Decide :VTalvieno wrote:This by itself makes a lot more sense to me. It'd be hard to balance but it could be done. Just make sure you don't win every time if you have a bigger ship. Sometimes you're repelled, sometimes the enemy ship gets destroyed instead... sometimes your own fleet's ship gets boarded.Ateerix wrote: I was thinking more simple versions of the features, not any mini-games or FPS elements.
There will undoubtedly be a mod for it very quickly.
Because in the post before you declared it unconditionally overpowered
Post
Sun Jun 04, 2017 1:23 pm
#78
As for the boarding party, it was mentioned about crew mechanics may eventually be a thing, so that's one way to tackle this feature. Alternatively, it doesn't have to be an incredibly complex mechanic. It could work in a similar way as above; you have to get the shield down, get the ship in some disabled state, then you can send a boarding pod. Could work like a missile, a very slow missile, that you have to aim and shoot at the ship. Once it's attached itself, or blown into the hull, depending on if they have some form of defence equipped in the ship, you would capture the ship, or require a second boarding pod. Different levels of defence/quality of boarding pods would dictate the success rate/chances.
I understand and hope it will be easily moddable, and that someone may put this in as I have no experience with modding/programming. I was hoping however that this would be a feature, as space is a dangerous place, and to me it just seems to fit quite well. I also spent most of my time in the X3 series doing just this thing, as it was what I had the most fun with.
I think people are turning it into too complex of a feature, it doesn't have to be. Sometimes the simple things are more fun, not everything needs to have several layers before it can be implemented.
Re: LT Feature List Discussion Thread
I mean, I disagree, as I will miss it? Don't think you speak for everyone. I don't think that it's tedious or annoying in the slightest as well. If you're already shooting at a ship, and you get it low, (you've obliterated it's shield, taken it's hull down to next to nothing, maybe even disabled it's engines,) then why shouldn't you be able to get the pilot to surrender it's ship to you?Black--Snow wrote: This is exactly the mechanic that makes me hate boarding. It's tedious and annoying.
IMHO it's not a feature that would really be missed anyway.
As for the boarding party, it was mentioned about crew mechanics may eventually be a thing, so that's one way to tackle this feature. Alternatively, it doesn't have to be an incredibly complex mechanic. It could work in a similar way as above; you have to get the shield down, get the ship in some disabled state, then you can send a boarding pod. Could work like a missile, a very slow missile, that you have to aim and shoot at the ship. Once it's attached itself, or blown into the hull, depending on if they have some form of defence equipped in the ship, you would capture the ship, or require a second boarding pod. Different levels of defence/quality of boarding pods would dictate the success rate/chances.
I understand and hope it will be easily moddable, and that someone may put this in as I have no experience with modding/programming. I was hoping however that this would be a feature, as space is a dangerous place, and to me it just seems to fit quite well. I also spent most of my time in the X3 series doing just this thing, as it was what I had the most fun with.
I think people are turning it into too complex of a feature, it doesn't have to be. Sometimes the simple things are more fun, not everything needs to have several layers before it can be implemented.
Post
Mon Jun 05, 2017 5:58 am
#79
I am now confident, more than since years. Having a team is the decision that give me faith again, to be honest. 1+1>2, so image what 1+1+1 will give!
Re: LT Feature List Discussion Thread
Don't worry Josh. You make your wonderful game, and I will care about getting the hardware or software solution.JoshParnell wrote:I am sincerely sorry about it CSE I will be happy to send chocolates your way. I really will try to support it as soon as possible..just don't see that realistically happening before 1.0. In the mean time, do see if you can't get one of our many fine linux experts around here to help you outCSE wrote:Now I did not care for the years of delay. But this. This. THIS!
I want my money back - or alternatively an idiot-proof procedure to install whatever linux is required on my MacOS hardware to make it run. Plus excuses. And a box of chocolate. With mint.
I am now confident, more than since years. Having a team is the decision that give me faith again, to be honest. 1+1>2, so image what 1+1+1 will give!
Post
Mon Jun 05, 2017 12:58 pm
#80
Re: LT Feature List Discussion Thread
Okay, I have some updates to add. (I accidentally put them in the LTFC discussion thread to start with!)
Research has been confirmed by Josh to be in 1.0. Space whales, on the other hand, have not.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Mon Jun 05, 2017 7:20 pm
#81
Re: LT Feature List Discussion Thread
You should date your updates to the list, especially any changes in the may or may not be section
Challenging your assumptions is good for your health, good for your business, and good for your future. Stay skeptical but never undervalue the importance of a new and unfamiliar perspective.
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Imagination Fertilizer
Beauty may not save the world, but it's the only thing that can
Post
Mon Jun 05, 2017 8:12 pm
#82
In Space Pirates And Zombies, boarding is not used by the AI until the zombies arrive, which is where I stop playing because I utterly despise boarding that much. It's a boring and cheap way to take over a ship, independent of the ships' technical prowess you just shove people on it until it's yours.
If it's done, it'll have to be done very well for me to not dislike it, let alone like it.
Re: LT Feature List Discussion Thread
The issue with boarding is LT is that the AI will do it to. That means it's a non-optional feature which can change the way warfare is done, requiring more micro in regards to preventing that.Ateerix wrote:I mean, I disagree, as I will miss it? Don't think you speak for everyone. I don't think that it's tedious or annoying in the slightest as well. If you're already shooting at a ship, and you get it low, (you've obliterated it's shield, taken it's hull down to next to nothing, maybe even disabled it's engines,) then why shouldn't you be able to get the pilot to surrender it's ship to you?Black--Snow wrote: This is exactly the mechanic that makes me hate boarding. It's tedious and annoying.
IMHO it's not a feature that would really be missed anyway.
I understand and hope it will be easily moddable, and that someone may put this in as I have no experience with modding/programming. I was hoping however that this would be a feature, as space is a dangerous place, and to me it just seems to fit quite well. I also spent most of my time in the X3 series doing just this thing, as it was what I had the most fun with.
I think people are turning it into too complex of a feature, it doesn't have to be. Sometimes the simple things are more fun, not everything needs to have several layers before it can be implemented.
In Space Pirates And Zombies, boarding is not used by the AI until the zombies arrive, which is where I stop playing because I utterly despise boarding that much. It's a boring and cheap way to take over a ship, independent of the ships' technical prowess you just shove people on it until it's yours.
If it's done, it'll have to be done very well for me to not dislike it, let alone like it.
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)
Post
Tue Jun 06, 2017 3:48 am
#83
Re: LT Feature List Discussion Thread
erm... if you can just sit there and keep shoving people towards that ship, you already defeated the ships technical prowess anyway.Black--Snow wrote:independent of the ships' technical prowess you just shove people on it until it's yours.
Post
Tue Jun 06, 2017 4:48 am
#84
It's not. If the shields are down, doesn't matter about the armour if you shoot enough boarding pods at them, you'll win over the ship. It essentially makes armour focus non viable since only shields stop boarding.
Re: LT Feature List Discussion Thread
Tell me how that's true for SPAZ's boarding, Corn?Cornflakes_91 wrote:erm... if you can just sit there and keep shoving people towards that ship, you already defeated the ships technical prowess anyway.Black--Snow wrote:independent of the ships' technical prowess you just shove people on it until it's yours.
It's not. If the shields are down, doesn't matter about the armour if you shoot enough boarding pods at them, you'll win over the ship. It essentially makes armour focus non viable since only shields stop boarding.
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)
Post
Tue Jun 06, 2017 12:21 pm
#85
if they can survive long enough near you to drop their boarding pods AND their boarding pods get through you are doing something wrong.
i have a couple of full SPAZ playthroughs behind me and dont remember any significant annoyances with boarding parties.
Re: LT Feature List Discussion Thread
then.. dont let the boarding specialised ships survive near your battleship?Black--Snow wrote: Tell me how that's true for SPAZ's boarding, Corn?
It's not. If the shields are down, doesn't matter about the armour if you shoot enough boarding pods at them, you'll win over the ship. It essentially makes armour focus non viable since only shields stop boarding.
if they can survive long enough near you to drop their boarding pods AND their boarding pods get through you are doing something wrong.
i have a couple of full SPAZ playthroughs behind me and dont remember any significant annoyances with boarding parties.
Post
Fri Jun 09, 2017 1:30 pm
#86
Re: LT Feature List Discussion Thread
I saw sandbox mode listed as a maybe for version 1.0. Can anyone elaborate on how LT would not be a sandbox from the beginning?
Post
Fri Jun 09, 2017 5:05 pm
#87
Re: LT Feature List Discussion Thread
Sandbox mode is likely referring here to a god mode; player invulnerability, near-instantaneous interstellar and in-system travel not bound to an avatar, and entity spawning/editing tools.brunomoose wrote: ↑Fri Jun 09, 2017 1:30 pmI saw sandbox mode listed as a maybe for version 1.0. Can anyone elaborate on how LT would not be a sandbox from the beginning?
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Mon Jun 12, 2017 1:04 am
#88
Re: LT Feature List Discussion Thread
I'd still like to get an answer to this from Josh at some point. If research is reallocation of points I think that it would be worthy of a new thread to discuss how the system is being proposed to work and what changes it might need for varied game play.Cornflakes_91 wrote: ↑Tue May 30, 2017 5:27 pmi dont think that that overrode the actual tradeoff/small increment mechanics but rather just moved the techtree from being somewhere untouchable to the "Physical" realm.
with the rest being more or less untouched.
(josh even drops a line where he states that things can be "a little bit better" after a research step)
Post
Sat Jun 17, 2017 1:16 pm
#89
Re: LT Feature List Discussion Thread
Ouh, nice! BFett has a new avater.
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
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Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Post
Sat Jun 17, 2017 3:53 pm
#90
That one has been his for ages.
DUCK has a new Avatar.
Re: LT Feature List Discussion Thread
Not recently...
That one has been his for ages.
DUCK has a new Avatar.
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
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