Post
Fri Jun 02, 2017 8:15 am
#46
Re: LT Feature List Discussion Thread
That's because those games are made purely for those cards.
No, but it can increase people's playtime of the game, making them more likely to purchase DLC or recommend the game to others.Talvieno wrote:Honestly, I find it hard to imagine someone buying a game because, "It has achievements. I want it!"
Boarding requires too much of a first person shooter aspect to make it properly interesting. I'm sure that scrapping could be implemented in the same sense as mining, but probably not in the spaceman-breaks-out-his-rotary-saw sense.Ateerix wrote:No boarding or salvaging? That's unfortunate, those are some of my favourite features from previous space games.
i dont see how boarding requires fps elements.Grumblesaur wrote: Boarding requires too much of a first person shooter aspect to make it properly interesting.
There is a chance that this won't be possible even via mod. This requires something very different from what Josh's engine is designed to provide - namely, large, hollow areas to explore with much wall-based collision detection. The flight model is completely different in something like this, too, as would be combat.BFett wrote:Taking direct control of a salvage drone could provide a Descent type of experience when in a huge wreck. I fully expect scales to be similar to those seen in other space games.
heck if done properly it could look like you are shifting fleets across the galaxy map.Lum wrote:Maybe boarding could be a Duskers-like minigame of sorts...
Well I agree that entering a ship and exploring the interior may not be possible. I do think the player could still fly around a large destroyed ship while in a small fighter or drone and be able to scavenge for small bits of loot. I also like Cornflakes' idea about re-purposing the system map or a hologram of the destroyed ship to show exploration within a vessel (even if such exploration isn't actually shown in a 3d environment).Talvieno wrote:It doesn't require an FPS element. Josh wants you to be able to loot ships, but I don't think he wants you to be able to reclaim materials from their wreckage. He also seems to be very against crew-based combat such as boarding, regardless of whether it's FPS-like.
There is a chance that this won't be possible even via mod. This requires something very different from what Josh's engine is designed to provide - namely, large, hollow areas to explore with much wall-based collision detection. The flight model is completely different in something like this, too, as would be combat.BFett wrote:Taking direct control of a salvage drone could provide a Descent type of experience when in a huge wreck. I fully expect scales to be similar to those seen in other space games.
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