0111narwhalz wrote:To make concealment worth it, we need multiple damage types.
Again, the utility of this system hinges on the ability of ships to change their damage types between the scan and the first shot.
While I agree that multiple damage types are necessary for LT to have interesting combat and research trees, I don't agree with ships being able to change weapon systems on the fly (unless they are docked at a station or carrier). I do however agree that ammo types should be able to be swapped out on a moments notice to better adapt to various situations. I also like the idea of a simple bar system which quickly displays the defense types a ship has. Perhaps this system could be an expanded version of the current sensor game mechanics where ships with different strengths of shield generators have different energy signatures or energy output signatures at a specific frequency.