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Re: Post Your Favorite Sci-Fi Concept Art

#185
Triggerhappy wrote:
Silverware wrote:
JanB1 wrote:How do you make these? :o
MSPaint :V
*slaps Silverware* No! Bad!

Inkscape.
Really? You use a vector program for this?

Odd, I would have used MSPaint...
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WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
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Re: Post Your Favorite Sci-Fi Concept Art

#187
Triggerhappy wrote:I seriously can't tell if you are being sarcastic or not. Please tell me if you are not so I can explain exactly why. I hope that's sarcasm though.
I'm not, I mean I understand using Vector for line art. But I would honestly do it as Pixel Art. :V
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WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
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Re: Post Your Favorite Sci-Fi Concept Art

#188
Triggerhappy wrote:
Silverware wrote:
JanB1 wrote:How do you make these? :o
MSPaint :V
*slaps Silverware* No! Bad!

Inkscape.
All hail the Inkscape. :squirrel:

You see my signatureavatar? Made it with Inkscape too. :D
Last edited by JanB1 on Mon May 15, 2017 12:32 am, edited 1 time in total.
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
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Re: Post Your Favorite Sci-Fi Concept Art

#190
0111narwhalz wrote:I thought you made your signature with a BBCode text editor. :ghost:

Also, who uses those restrictive 2D editors, anyway? Blender all the way! :ghost:
Blender is just a 2D editor with some fancy cheats. :3
I mean, it doesn't produce images that can protrude from the screen. :3
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WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
Post

Re: Post Your Favorite Sci-Fi Concept Art

#192
0111narwhalz wrote:
Silverware wrote:
Blender is just a 2D editor with some fancy cheats. :3
I mean, it doesn't produce images that can protrude from the screen. :3
It's not responsible for the limitations associated with "standard" peripherals like a planar monitor. :monkey:
(Also, you're editing 3D objects in 3D space. You're just not displaying them in 3D space.)
You are editing pseudo 3D objects, in pseudo 3D space, all rendered all the time in 2D. :V

Until we get holographics it's 2D all the time. :V
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WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
Post

Re: Post Your Favorite Sci-Fi Concept Art

#194
0111narwhalz wrote:
Silverware wrote:pseudo 3D
And what makes your 2D objects not pseudo 2D?
The fact that they are always 2D :V

Though technically you could call them simply 1D lists of data, represented in 2D.
But then your 3D objects are too. :V
°˖◝(ಠ‸ಠ)◜˖°
WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);

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