Cornflakes_91 wrote:Some worlds have magic being hereditary, in others magic is result of some environmental effect, in some its just completely random who has it. (Mages being their own race vs some magic using lands or magic inducing drugs vs magic inquisition searching for mages)
This is pretty close to the
first game design-related article I wrote, way back in 1993.
To to larger subject of "game mechanics for negotiating organizational position," it's something that's been on my mind for a while. In part, it's "why isn't diplomacy better in games?"; in part, it's from working on my own diplomacy game over the past year+; in part, it's from playing Reigns and CK2; and in part it's from playing Sol Trader and reading the first blurbs about EaldorLight and wondering how it will build on relationship management in Sol Trader. This should be interesting!