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Re: Factorio

#166
Detritus wrote:My game is updated

but

current save is on old version

nooooooooooooooooooooooooo
Which version is your save on? I've tried loading both 0.12 and 0.14 saves into 0.15 without trouble. This thread talks a bit about what to expect from savegame compatibility.

I think the only time I actually got denied from starting a game in Factorio was when I tried to connect a newer version client to a server running an older version. Which is totally forgivable :angel:
old-fashioned :ghost:
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Re: Factorio

#167
Detritus wrote:
Baile nam Fonn wrote:I forgot to mention something important.
Depleted uranium shells (which, btw, represent a large jump in damage for guns) aren't the only added armament.
End game has nukes, for the very rapid planned disassembly of biter bases. :twisted:
Is the blast radius a set number or is it dependent on how the player makes the warhead? :think:

Or do we not know, and must find out ourselves by accidentally nuking our entire factory. :mrgreen:
According to the latest Friday Facts:
warheads for rocket launcher missiles which erase about 50 tile area per shot
:ghost:
old-fashioned :ghost:
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Re: Factorio

#168
plillevold wrote:
Detritus wrote:
Baile nam Fonn wrote:I forgot to mention something important.
Depleted uranium shells (which, btw, represent a large jump in damage for guns) aren't the only added armament.
End game has nukes, for the very rapid planned disassembly of biter bases. :twisted:
Is the blast radius a set number or is it dependent on how the player makes the warhead? :think:

Or do we not know, and must find out ourselves by accidentally nuking our entire factory. :mrgreen:
According to the latest Friday Facts:
warheads for rocket launcher missiles which erase about 50 tile area per shot
:ghost:
Well you don't expect me to read ALL the dev updates now, do you? :ghost:
I am Groot.
Please don't take my advice. You will wind up in jail if you do.
For some reason, I feel obliged to display how many people have talked in IRC over the past 2 hours: Image :problem:
:ugeek:
Image
Post

Re: Factorio

#171
Talvieno wrote:Oh wow. ._. I really want to make a nuke. :D
On me, on me!
Try it out on me!!! :D

Plus this way we can multiplayer Factorio as well! :mrgreen:
Will be so fun! :mrgreen:

Try it out on me! :ghost:
I am Groot.
Please don't take my advice. You will wind up in jail if you do.
For some reason, I feel obliged to display how many people have talked in IRC over the past 2 hours: Image :problem:
:ugeek:
Image
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Re: Factorio

#172
Detritus wrote:
Talvieno wrote:Oh wow. ._. I really want to make a nuke. :D
On me, on me!
Try it out on me!!! :D

Plus this way we can multiplayer Factorio as well! :mrgreen:
Will be so fun! :mrgreen:

Try it out on me! :ghost:
Well... we could play this weekend!
I update Kato's server's version, and we can all run with the beta, and give the new graphics and stuff a shot. :D




Alright, there is a 0.15.1 server running for people now.

slave.goat.army:34197
password is "cheese" without quotes.

Anyone who frequents here can play. If it becomes a problem, I'll throw bans in or something.
°˖◝(ಠ‸ಠ)◜˖°
WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
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Re: Factorio

#173
Silverware wrote:Alright, there is a 0.15.1 server running for people now.
Wait, so we can get in right now? :ghost:
I am Groot.
Please don't take my advice. You will wind up in jail if you do.
For some reason, I feel obliged to display how many people have talked in IRC over the past 2 hours: Image :problem:
:ugeek:
Image
Post

Re: Factorio

#174
Detritus wrote:
Silverware wrote:Alright, there is a 0.15.1 server running for people now.
Wait, so we can get in right now? :ghost:
Aye Cap'n, opt in experimentals!
°˖◝(ಠ‸ಠ)◜˖°
WebGL Spaceships and Trails
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
Post

Re: Factorio

#176
plillevold wrote:
Detritus wrote: Is the blast radius a set number or is it dependent on how the player makes the warhead? :think:

Or do we not know, and must find out ourselves by accidentally nuking our entire factory. :mrgreen:
According to the latest Friday Facts:
warheads for rocket launcher missiles which erase about 50 tile area per shot
Hmm...I think it's important that you post the FULL statement:
Factorio Devs wrote: (...) warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough.
;)
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: Factorio

#177
JanB1 wrote: Hmm...I think it's important that you post the FULL statement:
Factorio Devs wrote: (...) warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough.
;)
Well, isn't that supposed to be obvious? :ghost:

I think that's supposed to be obvious. :ghost:

Pretty sure that's obvious. :ghost:
I am Groot.
Please don't take my advice. You will wind up in jail if you do.
For some reason, I feel obliged to display how many people have talked in IRC over the past 2 hours: Image :problem:
:ugeek:
Image
Post

Re: Factorio

#178
Detritus wrote:
JanB1 wrote: Hmm...I think it's important that you post the FULL statement:
Factorio Devs wrote: (...) warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough.
;)
Well, isn't that supposed to be obvious? :ghost:

I think that's supposed to be obvious. :ghost:

Pretty sure that's obvious. :ghost:
It is.
Obvious.

:ghost:
old-fashioned :ghost:
Post

Re: Factorio

#179
Detritus wrote:
JanB1 wrote: Hmm...I think it's important that you post the FULL statement:
Factorio Devs wrote: (...) warheads for rocket launcher missiles which erase about 50 tile area per shot of anything in the way, including you if you don’t run fast enough.
;)
Well, isn't that supposed to be obvious? :ghost:

I think that's supposed to be obvious. :ghost:

Pretty sure that's obvious. :ghost:
Nah, not everyone knows the range of the rocket launcher. So, this is an important detail. ;)
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"

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