That sounds fun, yeahN810 wrote: Having a separate guidance computer would be a good solution for limiting the number of Guided Missiles,
but it might be fun to also have the option to launch tons of unguided rockets for salvo firing.
They shouldn't take up much more CPU than standard projectiles.
Also it might be fun experimenting with different combos of Fire control computers and missiles.
Perhaps the ones that restrict you to less missiles lock on better while the ones that let you fire lots are barely guided.
Question is how much less processing unguided rockets need.
They still need proper collision meshes, physics more involved than bullets, more AI checks because they can be shot down and so on.
i sure hope that we dont need to limit missile spam for technical reasons, though.
Way more fun that way
Re, flat:
I just made a couple of arguments in light of silvers "we dont need balance" statement.
It wasnt intended to limit it to any particular kind (strategic/tactical).
The tactical case with the x games was just easier to use