Erm, wrong kind of physics I'm afraid (a.k.a. not actually physics but network tech)Kekasi wrote:What's your opinion of multiplayer physics dino? And how to make sure desynced physics doesn't negatively affect players?Dinosawer wrote:Warning: do not ask about physics unless you really want to know about physics.
But, I know e.g FPS fix this by adapting trajectories so that things hit the things you thought they would hit, even if lag meant they actually wouldn't.
No, when the kickstarter ended Josh lowered the non-reached stretch goals so they'd be reached and added some new non-reached goals as a joke (including multiplayer, walking on ships and walking on planets)N810 wrote:If I recall correctly, Multiplayer was a stretch goal that didn't quite get funded.
Ps. I wonder if local multiplayer would be easier to mod... (second PC on local network)
Mostly so I don't have to alt tab to IRC and thus never have to stop playingJanB1 wrote:Hmm...sounds interesting. It's like a lifeline to the real world. So people can remind you that you should stop your 48h session of playing LT.Dinosawer wrote: Sockets so I can make an in game irc client on the other hand...