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Limit Theory: Mass Predictions Brainstorming

#1
Reading the recent dev logs has led to my desire to delve back into programming.
I have never programmed a video game and have only dealt with small projects.
Despite this, I would love to help out with Limit Theory: Mass Predictions.
I am unaware of anyone actively preparing for the LTMP mod, and since I wanted to help, I started a google doc to help with coordination/planning.
Most of its contents are just my brainstorming, but if anyone with experience can chime in, that would be amazing.

Everyone is welcome to add in their comments, or anything really.
Especially jokes, mine are bad...
https://docs.google.com/document/d/1mwM ... sp=sharing

EDIT:
Created a folder for anyone to check out the progress, it's like a team drive, but for cheap!
If you want to contribute, just send me a PM with your email and I'll get you edit access.
https://drive.google.com/drive/u/0/fold ... E96UlNyV2c
Last edited by Kekasi on Sun Apr 02, 2017 7:03 am, edited 2 times in total.
An idea that is not dangerous is unworthy of being called an idea at all. - Oscar Wilde

We often refuse to accept an idea merely because the tone of voice in which it has been expressed is unsympathetic to us. - Friedrich Nietzsche
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Re: Limit Theory: Mass Predictions Brainstorming

#3
Graf wrote:I suppose we can't really do much actual programming until we have more specifics about the game, but I'm happy to contribute! :thumbup:
Thanks! I know we can't do much programming, but just having the design in place and some important questions answered will really help.

Also, thanks for helping me learn about programming!
An idea that is not dangerous is unworthy of being called an idea at all. - Oscar Wilde

We often refuse to accept an idea merely because the tone of voice in which it has been expressed is unsympathetic to us. - Friedrich Nietzsche
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Re: Limit Theory: Mass Predictions Brainstorming

#5
Cornflakes_91 wrote:Mass Predictions?

What kind of retronym from the acronym for MultiPlayer is this? :P
First time I heard of "Mass Predictions"...but that doesn't mean much, because I didn't follow the history of this game as much as I'd liked... :oops:
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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Re: Limit Theory: Mass Predictions Brainstorming

#7
0111narwhalz wrote:I think it's kind of poetic. The best netcode does the most with the least data. To do this perfectly, you have to have some kind of predictive power. And with lots of people (as there hopefully will be), you have to make great use of predictive power.
Ergo, mass predictions.
But why "Mod"? Did Josh not plan any multiplayer? :eh:
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"

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