Thanks!JanB1 wrote:That...that's a really interesting and funny way to look at it.RedDwarfMining wrote:'because any entities that don't require computation on any given frame won't take up a single CPU cycle!'
Excellent!
Sounds like a Schrodinger version of LT....A vessel's location (or actions) outside a certain range...is simply unknowable. Is the ship alive or dead? Don't know..don't care. Only when near the entity will you/I be certain.
Just like in real life...no reason to waste brain cycles on entities beyond your control! have to collapse the wave function to find out..