
As to where I get the time from... well, it's my job, isn't it?

Suppose so...thanks!Talvieno wrote:It's a neat idea, but unfortunately things change over the course of a month, and it would probably be better to recompile.
As to where I get the time from... well, it's my job, isn't it?
JoshParnell wrote:Now I'm worried I might not make employee of the month this time![]()
Oh, not at all. I just want to make sure people don't avoid the devlogs for lack of interest in technical details.Basmannen wrote:I don't want you to think that I don't enjoy the tech stuff
MY PRAYERS HAVE BEEN HEARDJoshParnell wrote: Also, I turned the UI off for most of the shots so you guys can have some new wallpapers![]()
No we're definitely not 1000x faster than LTC++. That'd be amazing. The 'orders of magnitude' part only applies to the LuaJIT version vs. the C version. As for the speed gain over the old C++ engine, it's purely due to me being a better, more processor-aware programmer.kostuek wrote:I have to admit, I have no idea, what's going on anymore... We went back to C (wasn't the LT core in C or C++ anyways?) and added a new word "entity" to the whole thing and now it's 1000x faster than it was ever before?OK then... I guess, we will see...
Bad Josh! Bad. If you want to work towards another burnout, pulling all nighters is a great thing to start doing.JoshParnell wrote:Friday, March 17, 2017
I worked all night implementing the entity system in the LT Core
Yeah, that was a weird way of saying it. I didn't sleep last night, let's blame it on that
Was that the ship that was lit up like a lantern? I was curious about that.jonathanredden wrote:was there a ship being built in one of those photos for this dev logs photo album? I believe it was photo 9 and photo 21
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