Well, THAT'S convenient...Cornflakes_91 wrote: Theres a link in my sig :3
Thanks! Imma eventually drop by sooner or later.
Well, THAT'S convenient...Cornflakes_91 wrote: Theres a link in my sig :3
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
So...about Stellaris...Silverware wrote:Another Stellaris player!JanB1 wrote:Because I'm playing [stellaris] atm
If you are keen to have a multiplayer match after 1.5 drops, come past the IRC.
There are about 6 of us who play there, and you would surely be welcome when we get the first big game of the next patch going.
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
Hi JanB1, yes I found this to be annoying too.. the game wouldn't let me just explore the rest of the planets and research everythingJanB1 wrote:So...about Stellaris...Silverware wrote:Another Stellaris player!JanB1 wrote:Because I'm playing [stellaris] atm
If you are keen to have a multiplayer match after 1.5 drops, come past the IRC.
There are about 6 of us who play there, and you would surely be welcome when we get the first big game of the next patch going.
Continued my savegame yesterday, I'm about 10 hours in. Get a message, war declared. "You existed in this galaxy far too long." suddenly, enemy fleets everywhere, 2 planets taken, main flee of mine with about 12k damage is attacked by fleet with about 9k damage, huge battles everywhere. Main Planet captured and Empire collapsed within 20 minutes of gametime.
(╯°□°)╯︵ ┻━┻
*furious ragequit and went to bed (it was 11:30pm and needed to get up early anyways)*
My data is a year, one major and numerous minor balance changes out of date. Not sure how useful it'd beFormalMoss wrote: Cornflakes has a good recommendation, I believe the trick is to research projectile weapon systems and maybe armour? Cf, can you remind us on how to stand up to these end-game agressors?
I might just reinstall Stellaris to try this out, thanks CFCornflakes_91 wrote: I used corvette swarms with striker cores and devastator torpedoes, but that was before the rock-paper-scissors balance changes.
Its not exactly RPS, but it is closer.FormalMoss wrote:I might just reinstall Stellaris to try this out, thanks CFCornflakes_91 wrote: I used corvette swarms with striker cores and devastator torpedoes, but that was before the rock-paper-scissors balance changes.
But I've other duties to attend before I can lift one finger to any form of computer game...
talv
Well, 8 battleships and 22 destroyers weren't enough it seems...Silverware wrote:Its not exactly RPS, but it is closer.FormalMoss wrote:I might just reinstall Stellaris to try this out, thanks CFCornflakes_91 wrote: I used corvette swarms with striker cores and devastator torpedoes, but that was before the rock-paper-scissors balance changes.
But I've other duties to attend before I can lift one finger to any form of computer game...
talv
Battleship swarms are still best lategame. :V
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
"still" -> after corvette swarms were beating the crap out of everything for a long time :VSilverware wrote: Its not exactly RPS, but it is closer.
Battleship swarms are still best lategame. :V
i know, guess what my first real fleet had in abundanceTalvieno wrote:That was only for a few updates. For a long time battleship auras made them OP.
I used the ship designer completely wrong!Silverware wrote:xD
When you have specialized battleships in large enough numbers, nothing can really do enough damage to sink one before the battle is over.
Torpedoes and missiles become pointless once PD every fourth ship carries masses of PD and every third ship is a carrier.
(Carriers are great. )
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
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