Hrrm...JoshParnell wrote:55 89 e5
Hrrm...JoshParnell wrote:b8 39 05 00 00 5d c3
Hrrm...JoshParnell wrote:55 89 e5
Hrrm...JoshParnell wrote:b8 39 05 00 00 5d c3
See below..Detritus wrote:Hrrm...JoshParnell wrote:55 89 e5
Hrrm...JoshParnell wrote:b8 39 05 00 00 5d c3
ruok wrote:1337 post indeed Josh
Is it? I'm kind of sceptical about this. A "mature" ( with many many years of development in it) c++-compiler does a huge amount of optimization while compiling. So the task is not just to convert some script language into machine code, wich is hard enough, but to do it efficient. Or you may end with a very fancy but also very slow machine code.Talvieno wrote:...If it's what it comes down to, and it's a guaranteed failsafe solution...
Could it maybe be because they removed all of the things that use CPU?Lum wrote:Yeah, please call Hello Games and ask them why their game runs so smoothly, that you must, no, need, no, crave for that knowledge...
Theoretically? 1, though technically zero since I've always said that if Josh starts working on features then it will take 6 months to finish LT. Since Josh hasn't worked on features and instead has been working on the "Fundamental Problem", I have been wrong exactly zero times.Cornflakes_91 wrote:How many times similar statements of you have been wrong?BFett wrote: I'll see you in August.
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