Zanteogo wrote:I felt the pull to go back to Skyrim and decided to give the Special Edition a try.
First thing I noticed was how little they actually changed anything from a visual stand point. If you play mod free you can hardly notice anything. A few new lighting effects, better shadows, I think they improved how the banners moved in the wind. Very tiny.
However, I noticed a massive change when I started to pile on the mods. The game runs without any slow down at all with mod combos that would have dragged down the regular edition, probably to the point of a CTD. Though I tried to stick to as many "Special Edition" mods as possible, I found many of the regular skyrim mods still worked fine.
No SKSE64 yet, which means some of the more complex mods won't work, or have new SE ports. (mostly lacking menus) Apparently the creator of Skyrim UI is still upset about the whole paid mod uprising and it doesn't look like he will be porting that over...
I have to wonder if they released the SE because the engine is what they are using for the next Elder Scrolls?
I think it was just to quieten down those who want TES6 now.
They apparently have 7 things in the works, Fo4 VR, TESV for Switch, A new mobile game, 2 new IPs, and 2 other undisclosed things (TES and Fo most likely) so they are sure busy.
But in a few years we should start seeing bethesda games ruin GotY for everyone else
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);