I am assuming that the stretch goals in the poll viewtopic.php?f=8&t=21 will take us to about $200k. I am also assuming that we will definitely exceed $200k by some margin. Kicktraq http://www.kicktraq.com/projects/joshpa ... projection is currently projecting between $229k and $448k.
Therefore we need to think about what to do with all the extra money. I get the impression (from a message received from Josh just now) that he would appreciate some help with that.
So my proposal is to help Josh come up with some ideas for what sort of stretch goals we should be thinking about for the $200k, $250k, $300k, $350k kind of levels. Wherever possible these should be things that could be attained while still meeting the planned early 2014 release date, which will probably mean things that other people can be hired to do. Josh cannot buy more hours in the day after all. But ideas which are very much wanted but will delay the release date, or require an update to be added on after the initial release, can be considered also.
Any ideas, anyone?
Keep it brief, please, people. Explain your idea as quickly as possible and then sit back and wait for other people's. Let's wait until we get 10-20 ideas before weighing them up against each other. If you have a general comment before then, save it for a couple of days -- I want to have just the ideas near the beginning of the thread, with the discussion of them towards the middle and end. E.g. my idea number 2 below is probably insane, but please wait a few days until we've got lots of ideas before saying so. Also, if you have two separate ideas, make two separate posts unless the ideas are related somehow.
Edit: Note that only big, expensive ideas requiring tens of thousands of dollars' worth of development should be posted in this thread -- normal suggestions should be posted in the normal suggestions forum viewforum.php?f=5. The aim of this thread is to come up with a set of high-end stretch goals, and an ordering on those stretch goals, in anticipation of the last week of the KS campaign when they are going to be needed. We'll leave it to Josh to attach price tags, though.
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List of Ideas
Right, time I collected together all the ideas in one place. Here they are, as of 8 December. Essentially they boil down into three main categories of suggestion, which I have listed here along with a few mentions of each one.
1. multiplayer
- Bele viewtopic.php?f=8&t=123#p1295
- AussieMark viewtopic.php?f=8&t=147
- MucNuc viewtopic.php?f=8&t=123&start=10#p1583
- JoshParnell viewtopic.php?f=8&t=123&start=10#p1526
- Beetle viewtopic.php?f=8&t=123#p1268
2. pedestrian mode (player outside ship)
- Markyparky56 viewtopic.php?f=8&t=123#p1369
- AussieMark viewtopic.php?f=8&t=123&start=20#p1742
- aspman viewtopic.php?f=8&t=123&start=20#p1749
- Sigma314 viewtopic.php?f=5&t=185
- FAQ item 'Can I Get Out of my Ship...' viewtopic.php?f=5&t=160
- JoshParnell (as 'Space Station Interiors') viewtopic.php?f=8&t=21#p127
3. non-procedural content
- Beetle viewtopic.php?f=8&t=123#p1267
- kurush viewtopic.php?f=8&t=123&start=20#p1730
Dadalos comments on all three of the above viewtopic.php?f=8&t=123#p1432
4. seamless landings (not discussed in this thread)
Josh has mentioned this in a few places, as if it is somewhat popular but extremely difficult. E.g.
- JoshParnell viewtopic.php?f=2&t=9&start=20#p129
- FAQ item 'Will Landing on Planets be Seamless?' viewtopic.php?f=8&t=160
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Further Update, 15 December
The project is now heading for funds raised of about $150k ~ $155k, so this thread is now irrelevant. With luck it will make (or have made) interesting reading for Josh, however. I guess this means we won't get multiplayer
Post
Wed Nov 28, 2012 6:11 am
#1
High End Stretch Goals
Last edited by Beetle on Sat Dec 15, 2012 2:07 pm, edited 5 times in total.
-- Beetle