Anyone know if you can still use your 1.0 save with it? I worked kinda hard on that farm.
--IronDuke
Post
Tue Oct 04, 2016 11:02 am
#47
also, to quote the release notes:
Re: Stardew Valley
Old saves aren't broken, just tested it.IronDuke wrote:Anyone know if you can still use your 1.0 save with it? I worked kinda hard on that farm.
--IronDuke
also, to quote the release notes:
Aside from the new farm maps, all the new content from 1.1 will be available in your existing save file.
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Wed Oct 05, 2016 8:16 am
#49
Re: Stardew Valley
I had an enjoyable morning, scrolling through Stardew Valley fanart.
http://steamcommunity.com/sharedfiles/f ... =685201653
http://steamcommunity.com/sharedfiles/f ... =753077444
http://steamcommunity.com/sharedfiles/f ... =685201653
Spoiler: SHOW
Spoiler: SHOW
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Wed Oct 05, 2016 10:30 am
#50
Re: Stardew Valley
Ooh, fanart.
Spoiler: SHOW
I am Groot.
Please don't take my advice. You will wind up in jail if you do.
For some reason, I feel obliged to display how many people have talked in IRC over the past 2 hours:
Please don't take my advice. You will wind up in jail if you do.
For some reason, I feel obliged to display how many people have talked in IRC over the past 2 hours:
Post
Fri Oct 07, 2016 6:45 am
#52
Re: Stardew Valley
I've started anew with Tilly of Billy Farm (standard layout), and the cat Terrence, with vague plans about coffee.
Playing hermit-style, I skipped the intro and (aside from farm business with Clint and Pierre) have spoken only once to one member of Pelican town: Alex, on the beach. He remarked on my tan.
I've sifted through garbage on a semi-regular basis; best results so far are an iron bar from Clint's and an octopus from the tavern.
I have nine maple tappers set up south of Marnie and Leah so far, achieved floor 55 in the mines, got the farm entirely cleared of trees and about a third tilled, and have a largish year one crop of wheat on the go at the end of summer. I love wheat as losses to crows and lightning are negligible from a profit perspective, and the super short growing period combines well with an extended growing season to make reliance on rain for watering comfortably viable. I just have to be careful when harvesting next to the ponds, since wheat sheaves, like sprinklers, don't come back from a swim.
Still at farming level zero, since scythe-harvested crops afaik don't give xp and I skipped any spring planting in favour of clearing land.
The 25th to the 27th were desperate, angry days of frantic watering efforts over thousands of tiles.
Not fun. Much stress.
So now I'm fishing for newspaper, to make cloth, to make a mill,
to (hopefully, haven't looked up how it works yet) make the thousand-and-something wheat that I did manage to save more valuable, so I can offset some of sting of that failure.
Playing hermit-style, I skipped the intro and (aside from farm business with Clint and Pierre) have spoken only once to one member of Pelican town: Alex, on the beach. He remarked on my tan.
I've sifted through garbage on a semi-regular basis; best results so far are an iron bar from Clint's and an octopus from the tavern.
I have nine maple tappers set up south of Marnie and Leah so far, achieved floor 55 in the mines, got the farm entirely cleared of trees and about a third tilled, and have a largish year one crop of wheat on the go at the end of summer. I love wheat as losses to crows and lightning are negligible from a profit perspective, and the super short growing period combines well with an extended growing season to make reliance on rain for watering comfortably viable. I just have to be careful when harvesting next to the ponds, since wheat sheaves, like sprinklers, don't come back from a swim.
Still at farming level zero, since scythe-harvested crops afaik don't give xp and I skipped any spring planting in favour of clearing land.
..and then I make an unfortunate gamble and lose well over half of my last crop after an end-of-season drought.above I wrote:[...] make reliance on rain for watering comfortably viable. [...]
The 25th to the 27th were desperate, angry days of frantic watering efforts over thousands of tiles.
Not fun. Much stress.
So now I'm fishing for newspaper, to make cloth, to make a mill,
to (hopefully, haven't looked up how it works yet) make the thousand-and-something wheat that I did manage to save more valuable, so I can offset some of sting of that failure.
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Sun Nov 06, 2016 9:21 pm
#53
Re: Stardew Valley
I'm almost through my second winter with Crabby of Crayfish farm (Riverlands). This is as far as I've ever gotten in a save.
Interesting things about this farmer of mine:
Interesting things about this farmer of mine:
- I haven't done any farming, apart from 30 spring forage seeds in the first year, which had negligible effect on my progress.
- I did only enough rod fishing to unlock bait, plus a little extra on one day when Jodi wanted a bass for dinner.
- Apart from the three I got from the community center, I've bought all of my crab pots from Willy.
- I now get over $36k per day from my crab pot harvest. Sashimi recipe ftw (thanks Linus! ). This is from my farm, and takes until noon to complete with a single long click-and-hold.
- My farm's catch of crayfish per day averages around 155.
- I have the beach nearly filled, but I usually don't harvest those.
- I have entered the mine exactly once, for Abigail. I have not descended the ladder.
- Crab pots got me level 10 fishing by Spring 26, year 2.
- I have 10 hearts with all but Sandy (8 hearts) and the Wizard (5 hearts), and the Dwarf and Krobus whom I haven't met yet.
- 1 year after getting Emily's invitation for her 10 heart event in the mail and finding myself unable to make the rendezvous, the event procced and surprised me.
- An amusing consequence of avoiding the mines: my first weapon, acquired mid-second-winter, is the Galaxy sword.
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Mon Nov 07, 2016 8:13 am
#54
Re: Stardew Valley
I grew Starfruits on half of my tilled land. I sold the gold and silver star quality ones, saving the regular ones to ferment.
$200,000 Gotta do that again! With the whole farm!
I think Det grows these things year round in the Greenhouse.
--IronDuke
$200,000 Gotta do that again! With the whole farm!
I think Det grows these things year round in the Greenhouse.
--IronDuke
Post
Mon Nov 07, 2016 8:15 am
#55
108 starfruit per harvest, two harvests per season, eight harvests per year. As soon as I have enough kegs, I am fermenting it all to iridium wine. This will never work, and I will end up with chests full of starfruit, but still. If it works, that is about 5,443,200G per year.
Re: Stardew Valley
I does, yes.IronDuke wrote:I think Det grows these things year round in the Greenhouse.
108 starfruit per harvest, two harvests per season, eight harvests per year. As soon as I have enough kegs, I am fermenting it all to iridium wine. This will never work, and I will end up with chests full of starfruit, but still. If it works, that is about 5,443,200G per year.
I am Groot.
Please don't take my advice. You will wind up in jail if you do.
For some reason, I feel obliged to display how many people have talked in IRC over the past 2 hours:
Please don't take my advice. You will wind up in jail if you do.
For some reason, I feel obliged to display how many people have talked in IRC over the past 2 hours:
Post
Mon Nov 07, 2016 10:47 am
#56
Re: Stardew Valley
If I'm faithful with collecting nearly every day, my crab pots will net me ~4 million per year. I think.
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Mon Nov 07, 2016 12:07 pm
#57
Re: Stardew Valley
Collecting that must be... a mega-grindfest entertaining...
Post
Mon Nov 07, 2016 7:02 pm
#58
Re: Stardew Valley
Well, it's not watering. Only a single click-and-hold is needed to run a long lap of the farm, with the odd stop to hoe a digging spot or scythe down some grass.
The sfx are enjoyable, and the technical challenges of deft m&k movement to avoid getting caught on corners or missing crab pots provide a small sense of skill-based time efficiency.
The sfx are enjoyable, and the technical challenges of deft m&k movement to avoid getting caught on corners or missing crab pots provide a small sense of skill-based time efficiency.
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Mon Nov 07, 2016 7:50 pm
#59
Re: Stardew Valley
I'm still not halfway through year 2.
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