I'm a dollar and ten cents short.
I'll buy it just as soon as my parents pay me back the $30 they owe me.
Post
Fri Sep 23, 2016 2:00 pm
#19
Re: Children of a Dead Earth
I have to wait for the wife to wake up, and talk her into letting me buy it. :V
We go overseas in just a few days, and wont have Internets, so I can spin it from that angle.
We go overseas in just a few days, and wont have Internets, so I can spin it from that angle.
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Fri Sep 23, 2016 2:21 pm
#20
Re: Children of a Dead Earth
Bought. I'll have to test-drive it soon!
EDIT: I'm very impressed with this game! I've played through a few of the campaign missions and tried my hand at some instant-action sandbox missions, and I've been enjoying myself immensely. The interface can be slightly clunky and unintuitive, but for a game like this that's usually par for the course. I do love the graphics and gameplay. Seeing almost solid streams of tracer-marked railgun rounds spewing forth from a ship and literally chewing the enemy ship apart is breathtaking. I also love a bit of overkill, which many vessels in the game allow. For instance, as the final move in the asteroid defense mission, I ended up launching a 76-strong salvo of nuclear missiles, each of which could level a town. There wasn't much left of my opponent!
All in all, a very enjoyable game, with beautiful graphics, exciting combat, and a great physics model (Lagrangian points sqeeeee!) I would definitely reccommend it to anyone who likes KSP or is interested in how space combat would really look like.
EDIT: I'm very impressed with this game! I've played through a few of the campaign missions and tried my hand at some instant-action sandbox missions, and I've been enjoying myself immensely. The interface can be slightly clunky and unintuitive, but for a game like this that's usually par for the course. I do love the graphics and gameplay. Seeing almost solid streams of tracer-marked railgun rounds spewing forth from a ship and literally chewing the enemy ship apart is breathtaking. I also love a bit of overkill, which many vessels in the game allow. For instance, as the final move in the asteroid defense mission, I ended up launching a 76-strong salvo of nuclear missiles, each of which could level a town. There wasn't much left of my opponent!
All in all, a very enjoyable game, with beautiful graphics, exciting combat, and a great physics model (Lagrangian points sqeeeee!) I would definitely reccommend it to anyone who likes KSP or is interested in how space combat would really look like.
Post
Wed Sep 28, 2016 1:48 pm
#21
oooops.
TIL flak missles are far better at cutting ships apart than nukes.
nukes are superior in killing enemy missle swarms.
the irony.
Re: Children of a Dead Earth
oooops.
TIL flak missles are far better at cutting ships apart than nukes.
nukes are superior in killing enemy missle swarms.
the irony.
Post
Wed Sep 28, 2016 2:53 pm
#22
Re: Children of a Dead Earth
Jesus, Corn! How many flak missiles did you hit that poor guy with? At least tell me there's another half floating around somewhere!
Post
Wed Sep 28, 2016 2:55 pm
#23
it were 20 or so i think.
dunno how many arrived, it used to be a laser frigate :V
Re: Children of a Dead Earth
yeah, the rest was still fine (ish).cuisinart8 wrote: Jesus, Corn! How many flak missiles did you hit that poor guy with? At least tell me there's another half floating around somewhere!
it were 20 or so i think.
dunno how many arrived, it used to be a laser frigate :V
Post
Thu Jun 28, 2018 2:11 am
#24
Re: Children of a Dead Earth
I wanted to ask people to post their ships/fleets with instructions on how to set them up to work best, so that I could test my own ship against them.
Post
Thu Jun 28, 2018 5:08 pm
#25
Re: Children of a Dead Earth
Yes, we should do that. *BUT* we should put in a set of limitations.
Eg:
No reactors on the edge of meltdown. (as per the restrictions for this challenge )
No modded materials ( to prevent us using Carbon Nanotubes, which are Literal Space Magic )
A Fleet total Tonnage of less than 200 MT
A Fleet total Cost of less than 20 GC
A Fleet total DeltaV of more than 5000ms (enough to move between planets)
Weapons that fire "ships" ( like radiation shield guns, or nuke guns ) must be limited to no more than 1/second across the total fleet. ( This is PURELY to combat Lag )
No Reactive Metals used as parts. ( No Potassium Turbopumps )
No Lithium-6 radiation shielding outside the Reactor. ( Because Lithium-6 is basically magic )
EDIT::
Also:
No Laser Pointers (Lasers used PURELY to set combat range excessively high, same with missile or drone launchers)
Eg:
No reactors on the edge of meltdown. (as per the restrictions for this challenge )
No modded materials ( to prevent us using Carbon Nanotubes, which are Literal Space Magic )
A Fleet total Tonnage of less than 200 MT
A Fleet total Cost of less than 20 GC
A Fleet total DeltaV of more than 5000ms (enough to move between planets)
Weapons that fire "ships" ( like radiation shield guns, or nuke guns ) must be limited to no more than 1/second across the total fleet. ( This is PURELY to combat Lag )
No Reactive Metals used as parts. ( No Potassium Turbopumps )
No Lithium-6 radiation shielding outside the Reactor. ( Because Lithium-6 is basically magic )
EDIT::
Also:
No Laser Pointers (Lasers used PURELY to set combat range excessively high, same with missile or drone launchers)
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);