Finding people can be tough sometimes. They might be off planet on a trip. Check their profession: managers and other senior people sometimes make business trips. Freelance traders and navy pilots are always flying about too, and people go and see relatives they are close to. Asking incoming travellers might help. Hail ships as you pass and ask about people: they might have seen them close to a gate.
Hope you find them!
Post
Sat Sep 03, 2016 10:01 am
#242
Re: Sol Trader
Hey, with a little revision, this advice would be a great addition to the in-game tutorial, would it not?chrismdp wrote:Finding people can be tough sometimes. They might be off planet on a trip. Check their profession: managers and other senior people sometimes make business trips. Freelance traders and navy pilots are always flying about too, and people go and see relatives they are close to. Asking incoming travellers might help. Hail ships as you pass and ask about people: they might have seen them close to a gate.
Hope you find them!
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Sun Sep 04, 2016 2:24 am
#243
Re: Sol Trader
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)
Post
Sun Sep 04, 2016 4:30 am
#244
Re: Sol Trader
Thanks - this one has been reported and I'm looking into it.
And good idea Baile: thanks!
And good idea Baile: thanks!
Maker of Sol Trader and Ealdorlight
Post
Wed Sep 07, 2016 4:08 am
#245
Re: Sol Trader
Ok - 1.1.4 is out with a fix to that issue - let me know if that sorts it out!
The headlines:
The headlines:
- Stop people vanishing from buildings, only to reappear on pause/unpause
- Fix display issue on trade component screen
- Fix reported 'gtcFace' crash
- Fix crash caused by displaying jump gate info when landed
- Prevent launch with too many people for ship
- Fix UI issue when quitting whilst asleep
Maker of Sol Trader and Ealdorlight
Post
Thu Sep 15, 2016 3:53 pm
#246
Re: Sol Trader
I've just written a 1.2 development update, and put the game on sale for the first time since release.
It's currently 33% off on Steam for EGX: http://store.steampowered.com/app/396680
It's currently 33% off on Steam for EGX: http://store.steampowered.com/app/396680
Maker of Sol Trader and Ealdorlight
Post
Tue Oct 11, 2016 7:43 am
#247
Re: Sol Trader
Posted a bit more information about the upcoming 1.2 Sol Trader update:
http://steamcommunity.com/games/soltrad ... 1476193128
TL:DR; hidden professions, opening airlocks, job salaries, transit, achievements, GUI fixes and more...
http://steamcommunity.com/games/soltrad ... 1476193128
TL:DR; hidden professions, opening airlocks, job salaries, transit, achievements, GUI fixes and more...
Maker of Sol Trader and Ealdorlight
Post
Tue Oct 11, 2016 11:23 am
#248
Re: Sol Trader
Yes!chrismdp wrote:[..] job salaries, transit [..]
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Wed Oct 12, 2016 2:57 am
#250
Chris
Re: Sol Trader
It's feels pretty low when you do it...IronDuke wrote:chrismdp wrote:opening airlocks
--IronDuke
Chris
Maker of Sol Trader and Ealdorlight
Post
Wed Oct 12, 2016 6:01 am
#251
Re: Sol Trader
The player cannot be a recipient of this treatment ..yet?chrismdp wrote:It's feels pretty low when you do it...IronDuke wrote:chrismdp wrote:opening airlocks
--IronDuke
Chris
"omg such tech many efficiency WOW" ~ Josh Parnell
Post
Wed Oct 12, 2016 10:27 am
#252
--IronDuke
Re: Sol Trader
Nope.chrismdp wrote: It's feels pretty low when you do it...
Chris
Please?Baile nam Fonn wrote: The player cannot be a recipient of this treatment ..yet?
--IronDuke
Post
Wed Oct 12, 2016 10:50 am
#253
Re: Sol Trader
Heh. The issue is that it's a pretty nasty and sudden way for the AI to end the game, so I doubt it'll ever go in. Sorry
Maker of Sol Trader and Ealdorlight
Post
Thu Oct 13, 2016 1:54 pm
#254
Like the Mafia catch you and you owe them a ton of money. :V
Or you piss off someone REALLY badly, then accept a life from them
It should be a pretty obvious screw up that allows it to happen.
Re: Sol Trader
I would suggest allowing it for some situations.chrismdp wrote:Heh. The issue is that it's a pretty nasty and sudden way for the AI to end the game, so I doubt it'll ever go in. Sorry
Like the Mafia catch you and you owe them a ton of money. :V
Or you piss off someone REALLY badly, then accept a life from them
It should be a pretty obvious screw up that allows it to happen.
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Thu Oct 13, 2016 7:18 pm
#255
Re: Sol Trader
Oooh, yes, I agree! That sounds awesome. Definitely only in rare cases, but it should happen if you make enough people mad. Just make sure the player is given a warning. "You've really screwed up bad, pal. Fair warning, if I catch you on any of my stations again, you're going out the airlock."
Then the player knows getting on those stations is risky business.
Then the player knows getting on those stations is risky business.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours: