Victor got me thinking: does Limit Theory need some immersive speech audio?
This doesn't mean hiring voice actors for every NPC, or the procedurally generated version of that. It's about whether some selected voice audio -- pilot chatter, station instructions, market buzz, etc. -- might be worth implementing.
(Note that I'm not expressing any opinion on this question, either for or against, by posting this poll. It's strictly because I'm curious to learn what people here think.)
Post
Thu Apr 28, 2016 3:36 pm
#2
Re: Immersive Speech in Limit Theory
Yes, but not for release.
Pilot chatter is incredibly important for immersion for me.
But it would require some incredible effort, so its post 1.0 for me :p
Pilot chatter is incredibly important for immersion for me.
But it would require some incredible effort, so its post 1.0 for me :p
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Fri Apr 29, 2016 12:04 am
#4
Re: Immersive Speech in Limit Theory
Yes!!
A soft female voice, slightly computerised, saying: "Make yourself comfortable, Hacker. Stay a while."
A soft female voice, slightly computerised, saying: "Make yourself comfortable, Hacker. Stay a while."
old-fashioned
Post
Fri Apr 29, 2016 1:06 am
#5
Re: Immersive Speech in Limit Theory
"This old inn's as clean as an elven arse."plillevold wrote:Yes!!
A soft female voice, slightly computerised, saying: "Make yourself comfortable, Hacker. Stay a while."
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Fri Apr 29, 2016 2:48 am
#6
Re: Immersive Speech in Limit Theory
It's not a hard "need-to-have" for me but it would make the game more immersive.
I would gladly participate in a community effort to record them and mod them into the game. As long as you don't mind a Dutch accent
I would gladly participate in a community effort to record them and mod them into the game. As long as you don't mind a Dutch accent
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Post
Fri Apr 29, 2016 4:59 am
#7
Re: Immersive Speech in Limit Theory
I just want Chatterer, to add to the lonesomeness of the cockpit c:
panic
Post
Fri Apr 29, 2016 6:37 am
#8
Re: Immersive Speech in Limit Theory
The vote options are made under the presumption that adding voices to the game would be beneficial. I prefer the old Alien's Mother computer style, so no voices for me, thank you, only the sounds of buttons pressed and the leather of my seat when I try to find a more conformable position. And the smell of coffee as I take another drink watching the many screens all around me, waiting for that elusive signal to appear again.
Post
Fri Apr 29, 2016 8:39 am
#9
Re: Immersive Speech in Limit Theory
Ah what memories "Buttkicking for goodness!"Silverware wrote:"This old inn's as clean as an elven arse."plillevold wrote:Yes!!
A soft female voice, slightly computerised, saying: "Make yourself comfortable, Hacker. Stay a while."
old-fashioned
Post
Sat Apr 30, 2016 2:54 am
#10
Re: Immersive Speech in Limit Theory
In an ideal world, would I like chatter? yes.
Would I like chatter that is anything but as dynamic and vibrant as the rest of LT? no.
What I think a good middleground is, is having hooks in the code for various AI behaviors that could have a modder come in and add in voices later. Basically, so the code allows for a/several voice file(s) to be attached to a particular AI action, but doesn't come with any files by default.
Would I like chatter that is anything but as dynamic and vibrant as the rest of LT? no.
What I think a good middleground is, is having hooks in the code for various AI behaviors that could have a modder come in and add in voices later. Basically, so the code allows for a/several voice file(s) to be attached to a particular AI action, but doesn't come with any files by default.
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Imagination Fertilizer
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Post
Sat Apr 30, 2016 8:26 am
#11
Re: Immersive Speech in Limit Theory
If Josh let us throw money at him, getting more voices wouldn't be an issue!Hyperion wrote:In an ideal world, would I like chatter? yes.
Would I like chatter that is anything but as dynamic and vibrant as the rest of LT? no.
What I think a good middleground is, is having hooks in the code for various AI behaviors that could have a modder come in and add in voices later. Basically, so the code allows for a/several voice file(s) to be attached to a particular AI action, but doesn't come with any files by default.
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)
Post
Mon May 02, 2016 9:53 pm
#12
Re: Immersive Speech in Limit Theory
I was actually hoping for some quality in the voice contributions.Black--Snow wrote:If Josh let us throw money at him, getting more voices wouldn't be an issue!
Post
Mon May 02, 2016 10:25 pm
#13
Re: Immersive Speech in Limit Theory
Victor Tombs wrote:I was actually hoping for some quality in the voice contributions.Black--Snow wrote:If Josh let us throw money at him, getting more voices wouldn't be an issue!
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Please don't take my advice. You will wind up in jail if you do.
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Post
Tue May 03, 2016 5:50 am
#14
Fresh V: The Burn?
And here I thought that you had stopped setting people on fire when you retired.
Re: Immersive Speech in Limit Theory
Get REKT?Victor Tombs wrote:I was actually hoping for some quality in the voice contributions.Black--Snow wrote:If Josh let us throw money at him, getting more voices wouldn't be an issue!
Fresh V: The Burn?
And here I thought that you had stopped setting people on fire when you retired.
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Post
Tue May 03, 2016 9:34 am
#15
Re: Immersive Speech in Limit Theory
It's funny; we often talk about this game or that considered to have "bad" voice acting, or so-bad-it's-good-in-a-way voice acting (Two Worlds). And we sometimes mention games that we think have unusually good voice acting (Bastion, Portal).
What's the difference? That is, what makes one game sound amateurish and immersion-breaking, while another game's characters speak exactly like the people we imagine they are?
Is it just a matter of paying for professionals who do a lot of voice work and have access to high-powered recording studios? Or is there something more to getting voice acting that enhances rather than breaks immersion?
How would you apply that "something" to choosing voice actors for background chatter in Limit Theory?
What's the difference? That is, what makes one game sound amateurish and immersion-breaking, while another game's characters speak exactly like the people we imagine they are?
Is it just a matter of paying for professionals who do a lot of voice work and have access to high-powered recording studios? Or is there something more to getting voice acting that enhances rather than breaks immersion?
How would you apply that "something" to choosing voice actors for background chatter in Limit Theory?