Well, I'm playing this game, Deserts of Kharak (even if Shipbreakers was a much better name), and so far I find it excellent. Now, I'm not a fan of real time strategy, and I don't usually play this kind of stuff, but I'm enjoying it. The setting, characters and story so far are pretty good (for an RTS), and the vehicle design is pretty cool as you may already know.
The reason why I usually don't like real time strategy (one of the reasons) is because it forces you to play at its own pace, when I prefer to play at my own pace. I don't want to continue moving forward until I'm ready to do so, but in this genre an enemy could attack you almost any time and you have to do something about it
right now, you want it or not. Besides, I'm always afraid of making something wrong and blow up my chances. However, so far occasionally this game let me take my time to do certain things (like look at the vehicle models at close from every angle), and there is only that occasional enemy unit that pass by and I can even ignore. (I like it because you may take your time and have some degree of freedom, but you can't just explore as crazy; it's too dangerous, forcing you to think carefully before moving.)
Now, all this is at the beginning of the game, and things may change later on. Besides, the low availability of resources makes me feel that there may be some limitations to the way you play the game, but that could be a good thing as well. We'll see.
In other words, for what is worth, I'm giving this game a preliminary seal of approval. Let's see if it keeps my interest on the long run.
"Playing" is not simply a pastime, it is the primordial basis of imagination and creation. - Hideo Kojima