Silverware wrote:Hangers could simply be hidden boxes on the actual ship model, that the docking craft ACTUALLY has to fit inside.
Why be complicated about giving category names or anything :V
Flatfingers wrote:The only question is whether it would add complexity for not enough value
:V
Without standardised hangar space you'll run into problems permanentely.
"Hey sorry your ship is 2mm too high to fit in here" doesnt make anything interesting for a game.
A class based system does the same without losing the characteristic of being easy to use.
if the single-digit-size matches, it fits, if not, then not.
or if you want it on a different spin: i already do the "craft has to actually fit inside", but i dont allow continous hangar sizes
Flatfingers wrote:That makes sense. The only question is whether it would add complexity for not enough value, versus a one-size-fits-all hangar.
I wouldn't at all mind seeing ship class-sized hangars in vanilla LT, though.
with the size class spread it would become annoying or kinda unbelievable.
we have a size spread of
at least 200³ (according to some of the oldest devvideos, and the tech only got better).
and nimtz class aircraft carriers have a size difference to their carried fighters of far less than 15³ (330 metres long vs ~20 metres of fighters, and the 330 metres is the long axis, others are far shorter)
so we could build a carrier capable of carrying carriers and still be within the bounds of what the game will give us.
so there would be ship classes cabable of carrying ships while concievably being carried themself, and this wouldnt be possible with a binary dockable/nondockable flag