Im wondering if we could abstract drones to some density-field function and particle effects?
This abstraction could be dependent on the amount of drones in an area.
So a single drone would still be handled as an independent object, but beyond some treshhold of basically indistinguishable drones.
(Same mothership + same command + roughly same location) they get unified into a single "group of drones" object which is basically a bubble filled with particle effect drones.
So an explorer shooting prospector drones on asteroids would use "normal" fully simulated drones (however that looks) and an enders game like supercarrier would eject particle effect clouds of drones which behave then as a very low number of individual objects.
Collision detection could then mostly be foregone (and when its used, its a probabilistic action on the whole cloud).
This would remove the necessity for hard drone number limitations but would require some serious thought in the abstraction department.
Comments? Critique?
Post
Thu Oct 29, 2015 6:45 am
#76
Re: Drones! I love it!
Last edited by Cornflakes_91 on Thu Oct 29, 2015 7:35 am, edited 1 time in total.