Know the guy, Josh?
I wanted to play as fast as possible, so I didn't look for further mods. The standard setup in MGSO3 have some problems. The placing of some items is incorrect (they levitate more or less at some places). Maybe I'll explore more mods later. Going into scripting is a no go, that's for sure
Post
Thu Oct 01, 2015 1:45 am
#122
BTW I love your image laden reports on your progress through the big island. More please!
Re: Morrowind
It's been a while since I last visited Vvardenfell, Lum, but mods don't always solve the glitches you can get in ES games. I still get the occasional flying horse in Skyrim even though there are mods installed which are designed to stop that sort of thing.Lum wrote:Know the guy, Josh?
I wanted to play as fast as possible, so I didn't look for further mods. The standard setup in MGSO3 have some problems. The placing of some items is incorrect (they levitate more or less at some places). Maybe I'll explore more mods later. Going into scripting is a no go, that's for sure
BTW I love your image laden reports on your progress through the big island. More please!
Post
Thu Oct 01, 2015 2:58 am
#123
Also, is it possible for you to post the shader files for MGE? I do remember how I tried to tweak that thing myself, but having no idea what I'm actually doing made this a very short endeavor.
Re: Morrowind
Yeeeah, and this is where it all start to fall apart for me. See, I'm a lazy person, I like to be spoon-fed in terms of mods. To install one or two mods is okay, but to achieve the results you showed often, if not most of the time, requires installation of a dozen mods, often in a particular order. Wouldn't it be nice to be able to pack all your mods that give those beautiful results into one single file? Just activate the .esm, and off you wander into the lands of Morrowind... *sigh* Well, one can still dream.Lum wrote:@Netzbummler: my setup is very simple.
...and some useful mods (better signs, better texts, accurate attack, etc). Later I can edit this post with a complete list, if you want.
I'll definitely try MGSO and hope that it will take me far enough. Still, lum, can you still post that list? I'd like to know what I'm missing.JoshParnell wrote:It's basically just MGSO 3 with my personal preferences set when it comes to texture packs & flora additions. I then tweaked my Morrowind Graphics Extender (MGE) setup to death until I was satisfied (including writing the shader chain).
Also, is it possible for you to post the shader files for MGE? I do remember how I tried to tweak that thing myself, but having no idea what I'm actually doing made this a very short endeavor.
Post
Thu Oct 01, 2015 11:38 am
#124
Re: Morrowind
I'll put a list together this weekend, Netzbummler.
And yeah, Victor, I'll continue to post my adventures in Vvardenfell as much as I can
And yeah, Victor, I'll continue to post my adventures in Vvardenfell as much as I can
Post
Thu Oct 01, 2015 7:51 pm
#125
Re: Morrowind
Thank you very much, Lum. I always appreciate your work.Lum wrote:And yeah, Victor, I'll continue to post my adventures in Vvardenfell as much as I can
Post
Fri Oct 02, 2015 11:50 am
#126
Re: Morrowind
Ah, memories. Morrowind is my second or third favourite game of all time, and I have never played a game more receptive to the idea of being modified and broken. Even the game lore references its malleability.
Post
Fri Oct 02, 2015 6:15 pm
#127
Re: Morrowind
The Dragon Break, you mean?alpan wrote:Ah, memories. Morrowind is my second or third favourite game of all time, and I have never played a game more receptive to the idea of being modified and broken. Even the game lore references its malleability.
Post
Sat Oct 03, 2015 1:58 pm
#128
Re: Morrowind
Yes, among others. The Dragon Break is simply the gateway drug, so to speak. A well-considered Google search or two will help show how deep the rabbit hole goes...Flatfingers wrote:The Dragon Break, you mean?alpan wrote:Ah, memories. Morrowind is my second or third favourite game of all time, and I have never played a game more receptive to the idea of being modified and broken. Even the game lore references its malleability.
Post
Sat Oct 03, 2015 7:04 pm
#129
Re: Morrowind
I've been in the TES Lore group on Facebook for a while now. Those folks are terrifying.
I showed up there, having read all the books, thinking I had a pretty fair handle on the lore of that universe.
AH-hahaha! No.
If anyone actually found the bottom of a TES rabbit hole, they would hire excavators to dig an infinite number of new rabbit holes nearby. Then they would fill in some of the holes. Then in one of the holes they would bury cliff racer bones next to an apocryphal letter from Vivec to Mankar Camoran on the subject of multiple personalities in Lesser Daedra.
Although, to be honest, I think part of this is people thinking it's cool or funny to emulate Michael Kirkbride. I find it very off-putting when I read his bizarre answers to sincere questions -- I often wonder if his highly poetic responses deliberately obfuscate a pleasure in jerking people around. (I'd rather go with a nicer interpretation, but his interviews always come across as impatient and insulting.)
Why should anyone believe him when he declares that he knows the end of The Elder Scrolls universe, and it's this:
TES lore: best avoided.
I showed up there, having read all the books, thinking I had a pretty fair handle on the lore of that universe.
AH-hahaha! No.
If anyone actually found the bottom of a TES rabbit hole, they would hire excavators to dig an infinite number of new rabbit holes nearby. Then they would fill in some of the holes. Then in one of the holes they would bury cliff racer bones next to an apocryphal letter from Vivec to Mankar Camoran on the subject of multiple personalities in Lesser Daedra.
Although, to be honest, I think part of this is people thinking it's cool or funny to emulate Michael Kirkbride. I find it very off-putting when I read his bizarre answers to sincere questions -- I often wonder if his highly poetic responses deliberately obfuscate a pleasure in jerking people around. (I'd rather go with a nicer interpretation, but his interviews always come across as impatient and insulting.)
Why should anyone believe him when he declares that he knows the end of The Elder Scrolls universe, and it's this:
Spoiler: SHOW
Post
Sun Oct 04, 2015 5:36 am
#130
Re: Morrowind
@ Netzbummler: my list of mods:
-MGSO 3.0 (compilation of mods)
-Skies IV
-Better dialogue font + Bigger vanilla font (essential for actual screen resolutions, unless you care zero for your eyes...)
-Real signposts
-Smart crosshair
-Better gameplay + BG-Bloodmoon + BG Tribunal
-Accurate attack
-Run faster (picked the slighty faster one. Until level 8 or so my character was exhasperating slow...)
-Natural healing (changed the standard value of 0.05 for a slower rate. No natural healing was a no-go for me, but I didn't want to cheat so much lol)
-Tamriel rebuilt (I've only activated the completed part, the alpha part not yet, since it isn't finished...)
-Epic Sadrith Mora
-Josh's The Farmer Mod
-Telvanni Lighthouse
-Caverns overhaul
-Morrowind comes alive
-Wyrmhaven
-Lovely loading screens (fantastic art there...)
-Where are all birds going (is nice to see all those birds in the sky, although sometimes they appear in strange places)
-Water Life (there you can find some of these creatures... I was killed by some sort of tiger shark last week. I was bleeding and that attracted the beast...)
-Darknut's Armour + Weapons
-Morrowind Code Patch. The newest version of it, since the one in MGSO is outdated.
I think I didn't forget anything...
-MGSO 3.0 (compilation of mods)
-Skies IV
-Better dialogue font + Bigger vanilla font (essential for actual screen resolutions, unless you care zero for your eyes...)
-Real signposts
-Smart crosshair
-Better gameplay + BG-Bloodmoon + BG Tribunal
-Accurate attack
-Run faster (picked the slighty faster one. Until level 8 or so my character was exhasperating slow...)
-Natural healing (changed the standard value of 0.05 for a slower rate. No natural healing was a no-go for me, but I didn't want to cheat so much lol)
-Tamriel rebuilt (I've only activated the completed part, the alpha part not yet, since it isn't finished...)
-Epic Sadrith Mora
-Josh's The Farmer Mod
-Telvanni Lighthouse
-Caverns overhaul
-Morrowind comes alive
-Wyrmhaven
-Lovely loading screens (fantastic art there...)
-Where are all birds going (is nice to see all those birds in the sky, although sometimes they appear in strange places)
-Water Life (there you can find some of these creatures... I was killed by some sort of tiger shark last week. I was bleeding and that attracted the beast...)
-Darknut's Armour + Weapons
-Morrowind Code Patch. The newest version of it, since the one in MGSO is outdated.
I think I didn't forget anything...
Post
Sun Oct 04, 2015 5:52 pm
#131
Re: Morrowind
Thanks man! That sure is quite a list. But then again, MW can be a real beauty if someone dresses her up to be.Lum wrote:@ Netzbummler: my list of mods:
Post
Mon Oct 19, 2015 2:45 pm
#132
Re: Morrowind
Lum's Adventures on Vvardenfell - Today: The Bitter Coast.
My journey led me from some farm in the Ascadian Isles region back to the place where everything began: Seyda Neen. The night was partially clouded, so I made a stop to sell some things, waiting for the skies to clear. With no time to lose in banal things like eating or sleeping our favourite Dunmer uses the first lights of the day to wander the swamps and isles of the Bitter Coast... and a Grotto, which ended up being the tomb of an anonimous adventurer. Lum swears that the good lady already was like that when he arrived
The second part of the day, Lum returned to Seyda Neen, then used the... ehem... touristic route... to explore some more isles in the general direction of Ebonheart as the sun went down. Next step, exploring that shipwreck!
My journey led me from some farm in the Ascadian Isles region back to the place where everything began: Seyda Neen. The night was partially clouded, so I made a stop to sell some things, waiting for the skies to clear. With no time to lose in banal things like eating or sleeping our favourite Dunmer uses the first lights of the day to wander the swamps and isles of the Bitter Coast... and a Grotto, which ended up being the tomb of an anonimous adventurer. Lum swears that the good lady already was like that when he arrived
The second part of the day, Lum returned to Seyda Neen, then used the... ehem... touristic route... to explore some more isles in the general direction of Ebonheart as the sun went down. Next step, exploring that shipwreck!
Post
Mon Oct 19, 2015 3:00 pm
#133
Re: Morrowind
Thanks for that, Lum, it was a most enjoyable end to my day.
Post
Mon Oct 19, 2015 6:04 pm
#134
Re: Morrowind
Enjoying your adventure, Lum, loving the screenshots!
old-fashioned
Post
Mon Oct 19, 2015 7:34 pm
#135
I dont have time, I wish I did...
Re: Morrowind
Oh god, this and your images are making me want to play again!Lum wrote:@ Netzbummler: my list of mods:I think I didn't forget anything...Spoiler: SHOW
I dont have time, I wish I did...
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);