I don't know. But I do know refunds can be messy. Just from a processing standpoint. I don't know how the backend kickstarter/payment system works but processing a handful of refunds is easy. Processing more than that becomes complicated just by the nature of it. Unless the Amazon payments or whatever it is kickstarter uses has an easy system by which to do it, which generally they do but it is only applicable for a certain amount of time after the purchase has occured. Meaning there would be no easy way to do it after this amount of time has passed.AbhChallenger wrote:Let me ask you. Do you believe the amount of people who would request a refund > Those who want to buy the game right now? Make sure you include multiple copies as the other poll show people want to buy quite a few. (I want to buy just one)
As far as the offset by pre-orders I don't think that is an issue particularly. I can imagine that the money he'd get from pre-orders would far outweigh the amount of money he'd have to refund, but that's not the point as I described above. Just the processing fact of trying to handle the refunds would be messy. One or two, even 5 maybe wouldn't be an issue. 10-20? 50? 100? We don't know how many people are truly so dissatisfied they'd want refunds and I can tell you that Josh, nor the project nor anyone but those seeking refunds would benefit from it. Then there would be the issue of how long would you keep the refunds open? A month? two? six? So everytime someone decided they weren't happy and wanted a refund, Josh would have to stop what he was doing to organize the refund? What would that do to his newly acquired stable mental state?
This is what I mean by messy. There are a lot of things to consider that simply aren't being considered and probably should be before that decision is made. Luckily though the community wishes are pretty obvious based off the poll so this isn't really an issue anymore. It will become a dead horse that doesn't need further beating.