Cornflakes_91 wrote:and how does that fix the player accidentally selling something?
... If you set up a refund they might give it back?
There comes a point where you have the final confirm button, and what's done is done. If you have a couple of well placed confirm buttons, and a way to turn them off, I don't see the problem. Also, you could keep track of your buyer's and sellers, and if you really wanted it back, you could hunt down the AI and try to buy it off of them, or just take it from them. I think not having a perpetual buyback system is a GOOD thing, as it forces the player to think about decisions and be careful. A confirm sale button would do a lot to assist, and maybe sales above 10,000 credits (some large number threshold or whatever) might have TWO confirm buttons.
I like the loan mechanic. Then you can be a space banker.
As to people writing bad reviews... this game doesn't seem to really be built around super casual gamers. A person, who after 30 minutes of playing the game gets into a deadlock, quits, and writes a bad review probably wouldn't buy a super deep space game in the first place. If anything, they would just try again. I imagine this playing almost like a roguelike in that when you die or quit, you roll a new character and try again. Or you could do it the Star Citizen way and have your new character be the inheritor of all your old character's stuff, if you wanted.
More to the point, LT probably won't delete all of your save games when you die or quit. You could always revert to a point before your deadlock. Not to mention that the more things you do to protect the player from deadlock, you also protect the AI from. And it would be very satisfying to take a super powerful executive, and slowly wear him/her down to the point where they don't even have a functional shuttle craft. Then, driven to desperation, you offer to pay his/her debts if they become your marketing supervisor.
If the AI is really inventive as I hope it is, then the deadlock issue might be solvable by having the AI hire people to mine or do construction when they hit rock bottom, providing a ship, basic tools, etc.