im less thinking in terms of projects (which im sure can already be queued (build this station complex and then this one) and marked as continous, because josh surely doesnt want to have to re-enable his miners every 5 minutes)
but in more low level, ship centric, terms
with command queueing being a substitute / replacement for RPG "gambit/tactics" systems.
my initial inspiration was a function for me to call reinforcements with the press of a button
with the "wait until trigger" bound to a keystroke and causing a group of ships to fly to my position..
it just expanded from there
Post
Thu Sep 10, 2015 4:53 am
#122
Re: Small things that would be nice to have
Some simple economy view which shows average production rates of resources in different zoom levels.
"The grtlsprnk cluster produces 2000 units of randomium ore per hour"
"The altera system produces 30 units of luxury food per hour"
"Mining station 2..."
Those numbers could be limited to player assets, player + all npc, a certain npc faction etc.
Of course only when the player has aquired the data somehow (espionage, monitoring of the local trade stations stocks/transactions, asking)
"The grtlsprnk cluster produces 2000 units of randomium ore per hour"
"The altera system produces 30 units of luxury food per hour"
"Mining station 2..."
Those numbers could be limited to player assets, player + all npc, a certain npc faction etc.
Of course only when the player has aquired the data somehow (espionage, monitoring of the local trade stations stocks/transactions, asking)
Post
Thu Sep 10, 2015 10:35 am
#123
Re: Small things that would be nice to have
Maybe one of the first game mods will be "export market data to Excel."Cornflakes_91 wrote:Some simple economy view which shows average production rates of resources in different zoom levels.
...
Of course only when the player has aquired the data somehow (espionage, monitoring of the local trade stations stocks/transactions, asking)
Post
Thu Sep 10, 2015 11:17 am
#124
Re: Small things that would be nice to have
*Stares suspiciously at Flatfingers*Flatfingers wrote:Maybe one of the first game mods will be "export market data to Excel."Cornflakes_91 wrote:Some simple economy view which shows average production rates of resources in different zoom levels.
...
Of course only when the player has aquired the data somehow (espionage, monitoring of the local trade stations stocks/transactions, asking)
The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
Post
Thu Sep 10, 2015 1:54 pm
#125
Re: Small things that would be nice to have
What?Idunno wrote:*Stares suspiciously at Flatfingers*Flatfingers wrote:Maybe one of the first game mods will be "export market data to Excel."
Post
Fri Sep 11, 2015 6:18 am
#126
Re: Small things that would be nice to have
Something small that would be nice to have is a camera mode where it travels in more or less a straight line, the world around you rolling slowly. This would be used for if you do something particularly stupid and your faction dumps you out an airlock the next time you dock.
I'm only partly serious, but the thought amuses me.
Flat - I assume that when you say "export market data" you mean "export only the data from one station", right? Because the data from every station in every system would be a lot to take in.
I'm only partly serious, but the thought amuses me.
Flat - I assume that when you say "export market data" you mean "export only the data from one station", right? Because the data from every station in every system would be a lot to take in.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
Post
Fri Sep 11, 2015 9:12 pm
#127
Re: Small things that would be nice to have
Well, I'm assuming we'll be able to apply whatever filters we like.Talvieno wrote:Flat - I assume that when you say "export market data" you mean "export only the data from one station", right? Because the data from every station in every system would be a lot to take in.
Post
Thu Sep 17, 2015 4:34 pm
#128
Re: Small things that would be nice to have
Close ups of the suns.
More Capital ships.
Something else, I'm sure.
More Capital ships.
Something else, I'm sure.
The results of logic, of natural progression? Boring! An expected result? Dull! An obvious next step? Pfui! Where is the fun in that? A dream may soothe, but our nightmares make us run!
Post
Sun Sep 27, 2015 5:59 pm
#129
Re: Small things that would be nice to have
performance oriented energy allocation.
an alternative energy allocation method where one doesnt set "400MW" or "25%" energy allocation but instead defines what he wants to archieve.
so drives could be ordered "i want to be 1500m/s fast" and they take the allocation they need
and similar for other types of equipment
an alternative energy allocation method where one doesnt set "400MW" or "25%" energy allocation but instead defines what he wants to archieve.
so drives could be ordered "i want to be 1500m/s fast" and they take the allocation they need
and similar for other types of equipment
Post
Mon Oct 26, 2015 4:42 am
#131
Re: Small things that would be nice to have
tfw new shield effects get you back into a game.
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)
Post
Mon Oct 26, 2015 12:56 pm
#132
Re: Small things that would be nice to have
The Citadels are what would get me back, oh god those look amazing!
<Cuisinart8> apparently without the demon driving him around Silver has the intelligence of a botched lobotomy patient ~ Mar 04 2020
console.log(`What's all ${this} ${Date.now()}`);
console.log(`What's all ${this} ${Date.now()}`);
Post
Mon Oct 26, 2015 9:33 pm
#133
Re: Small things that would be nice to have
Are they a replacement for PoS'? or are they just another type? I'm lost in their functionality.Silverware wrote:The Citadels are what would get me back, oh god those look amazing!
<Detritus> I went up to my mom and said "hey... do you feel like giving five dollars to black lives matter?" and she laughed and said no :v <Black--Snow> my life does matter though ~~ added by Hema on Jun 11 2020 (2770)
Post
Sun Nov 01, 2015 4:32 pm
#134
Re: Small things that would be nice to have
"recommendations" from the AI on how/with what resources to fulfil a contract.
could just be a dump of "what would the AI do" in a human readable format.
could just be a dump of "what would the AI do" in a human readable format.
replacement for everything vaguely station like, iirc everything from mobile depots and upwards get included in the new station system.Black--Snow wrote: Are they a replacement for PoS'? or are they just another type? I'm lost in their functionality.
Post
Sun Nov 01, 2015 7:57 pm
#135
It takes a debug function and turns it into a gameplay feature.
Slick.
And then there's that new brony sig....
Re: Small things that would be nice to have
I like this a lot.Cornflakes_91 wrote:"recommendations" from the AI on how/with what resources to fulfil a contract.
could just be a dump of "what would the AI do" in a human readable format.
It takes a debug function and turns it into a gameplay feature.
Slick.
And then there's that new brony sig....