Gamasutra has an excellent article up today on writing for computer games.
If you've ever thought that might be fun to try, this article gives many pointers and examples of how to do it competently.
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Wed Jul 29, 2015 6:40 pm
#2
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Writing For Computer Games
This is definitely something I had been considering in past few days. Thanks Flat!
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Thu Jul 30, 2015 12:36 am
#3
Re: Writing For Computer Games
I try to be timely with my completely unsolicited comments.
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Thu Jul 30, 2015 9:19 am
#4
Re: Writing For Computer Games
DWMagus might actually be able to use your skill for a game he's considering designing.
Have a question? Send me a PM! || I have a Patreon page up for REKT now! || People talking in IRC over the past two hours:
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Thu Jul 30, 2015 12:16 pm
#5
Re: Writing For Computer Games
My consultation rates are very competitive.
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Sat Aug 15, 2015 1:46 pm
#6
Re: Writing For Computer Games
Wouldn't DW qualify for extra special rates as a regular member of the podcast team, Flat?
Hmm, speaking of podcasts....
Hmm, speaking of podcasts....
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Sat Aug 15, 2015 8:56 pm
#7
Re: Writing For Computer Games
And when I say "competitive," I mean "free," which you have to admit is only slightly less competitive than me paying you to let me give you game design suggestions.
Regarding the podcast -- again, I can't speak for Sky, but I think it always did better when we had information from Josh to discuss.
If asked, I wouldn't mind rejoining the podcast once Josh starts releasing information... except that he's directly told us that he's not going to be doing much of that. ("Close to the vest" were his words, I think.)
So we'll have to see.
Regarding the podcast -- again, I can't speak for Sky, but I think it always did better when we had information from Josh to discuss.
If asked, I wouldn't mind rejoining the podcast once Josh starts releasing information... except that he's directly told us that he's not going to be doing much of that. ("Close to the vest" were his words, I think.)
So we'll have to see.
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Sun Aug 16, 2015 1:33 am
#8
Re: Writing For Computer Games
Much as I admire the work that Josh is doing, Flat, I believe you underestimate your own contributions to the podcasts; and, may I say, the contributions of others. I often had the impression that the Limit Theory discussions tended to be a rehash of material that had been dissected, turned inside out and debated to death on the forums. I liked the magazine approach you tended to take when LT material was sparse.
It's true some of the team's choices were not always to my liking but, like all good magazines, there was usually something of interest for me. Books, films, tech news, other games...all of these were featured or could have been.
The last time I checked the universe wasn't revolving around Josh Parnell.
It's true some of the team's choices were not always to my liking but, like all good magazines, there was usually something of interest for me. Books, films, tech news, other games...all of these were featured or could have been.
The last time I checked the universe wasn't revolving around Josh Parnell.
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Mon Aug 17, 2015 9:30 am
#9
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Writing For Computer Games
I think Flat should start up his own. He's got plenty of brain to pick and share, and his insight is very appreciated.
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
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Mon Aug 17, 2015 10:17 am
#10
Re: Writing For Computer Games
I know you've got a lot going on in your life at the moment, DW, but I was hoping you would consider being a part of the team whatever is decided. You all work so well together and I'm sure Nathan, Sly and others would be happy to do guest spots again.
It would be a shame if we permanently lost another interesting part of the LT "culture".
It would be a shame if we permanently lost another interesting part of the LT "culture".
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Mon Aug 17, 2015 11:54 am
#11
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Re: Writing For Computer Games
I'm still out of commission until my house is finished (about 7 weeks at the least), so until then, no podcast for me. I can't even really stream unless it's something that me and my wife do at the same time (like Warcraft).
Early Spring - 1055: Well, I made it to Boatmurdered, and my initial impressions can be set forth in three words: What. The. F*ck.
Post
Mon Aug 17, 2015 4:16 pm
#12
Re: Writing For Computer Games
I hope everything is working out to your satisfaction, DW. From what I've seen you and your good lady wife should be very comfortable. My best wishes to you both.