Indeed Matthew, I'm really looking forward to play around with the alpha and beta builds as well. It's one of the reasons I upgraded my old pledge really. It will be fun to see what's in store for us, and it will also be cool to test things, give feedback and suggestions, etcetera. The more people we'll have in the alpha/beta period the better.
I am hoping that the alphas will not just be about ship combat, but also include a basic version of 'trading' and 'exploring' and such *peeks at Josh' secret development plans* - but if I have to wait for that until the (early) betas that's obviously fine as well.
With 26 days to go till the Kickstarter is finished, I am curious to see what ideas Josh has to deal with all the additional incoming funds. Introducing new gameplay ideas would be fun, but he'll have to be able to implement them as well within the project timeframe. Not setting too many gameplay goals would be best, because many targets and things to do can lead to stress, and yes, to suffering.
I do hope he will be able to continue to manage this whole project on his own, because it *would* be good for the final game, I think.