Matthew Cason wrote:I dislike pay-to-win situations as much as anyone else, but the whole point of pledge tiers is to give more back to those who give more to the project. It isn't elitism. It's capitalism. Which is what makes Kickstarter work. For -every- pledge, there needs to be a reward. Add-ons and additional rewards only sweeten the pot and encourage backers to up the ante. Give us additional ships and content, and I for one will shell out even more. To each their own, and I can only speak for my own wallet, but it has nowhere near finished doing its whole duty to Limit Theory if additional rewards and add-ons are offered.
For every pledge, there needs to be a reward, I agree.
But I don't think there needs to be exclusive content completely locked out for other bakcers, or even for non-backers.
Free-to-play is a good metaphor. The best free-to-play schemes out there are those where paid stuff is merely aesthetic or can be obtained in-game but through much investment in time. Those that lock out content or award paying players with "I win" buttons in the shape of overpowered items... I never play those games and I would never give $1 to fund such a game.