Post
Sat Nov 24, 2012 10:52 pm
#2
Re: Some food for thought...
Posted by JHewett in the KS Comments.
http://www.escapistmagazine.com/news/vi ... Money-Went
http://www.escapistmagazine.com/news/vi ... Money-Went
Post
Sun Nov 25, 2012 4:00 am
#3
Re: Some food for thought...
Very interesting... Especially because they most certainly did not meet the summer release date. In fact, they still have not released their game.Deej wrote:Posted by JHewett in the KS Comments.
http://www.escapistmagazine.com/news/vi ... Money-Went
Post
Sun Nov 25, 2012 8:50 am
#4
Re: Some food for thought...
Striking a balance between having a practical budget and not having people see the dev team as greedy is a pretty fine line at times. I would say having trust with the supporters is crucial. Will make a difference between a backlash of negativity which can hurt a project to having a supportive community who will wait for the goods to be delivered.
To boldly go where no one has gone before
Post
Sun Nov 25, 2012 9:46 am
#5
However, I agree wholeheartedly that trust is the most important thing.
From what I've seen, the surest way to make backers think they've been scammed is to try to hide your mistakes/issues. Every single time a creator of one of the projects I backed came clean about what they had done wrong or how bad luck struck them hard, I've seen the backer community support them overwhelmingly.
But when creators keep promising things that never come (say... updates) and then when somebody asks why they get defensive and go "I've got issues!", that's where I've seen backers become really negative (in funded projects, I mean, I've seen plenty of negativity in projects that never made it).
Re: Some food for thought...
I'm not sure the balance is between a practical budget and being perceived as greedy... IMO, a practical budget means you ask for what you need + a safety margin in case things go wrong (spoiler alert: they will, they always do).Ringo wrote:Striking a balance between having a practical budget and not having people see the dev team as greedy is a pretty fine line at times. I would say having trust with the supporters is crucial. Will make a difference between a backlash of negativity which can hurt a project to having a supportive community who will wait for the goods to be delivered.
However, I agree wholeheartedly that trust is the most important thing.
From what I've seen, the surest way to make backers think they've been scammed is to try to hide your mistakes/issues. Every single time a creator of one of the projects I backed came clean about what they had done wrong or how bad luck struck them hard, I've seen the backer community support them overwhelmingly.
But when creators keep promising things that never come (say... updates) and then when somebody asks why they get defensive and go "I've got issues!", that's where I've seen backers become really negative (in funded projects, I mean, I've seen plenty of negativity in projects that never made it).
Post
Thu Nov 29, 2012 3:01 pm
#8
Re: Some food for thought...
Dear me the amount of spam posts in the Starcommand forums. It looks like they've given up cleaning up, plus no blog updates in a couple of months.