Post
Thu Apr 05, 2018 10:54 pm
#1
64-bit game version
The biggest questions I have always had for programs or games like this is, what would 64 bit bring to the table in building the game in 64 bit? would it help the program have more access to ram? would this increase performance for the game by allowing potentially several stations and planets and several 1000 ships ( with good optimization tens of thousands) and asteroids (tens of thousands) in one system? would it be possible to have this many entities in one system without strong impacting performance?