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Blending Procedural and Handcrafted Content: Interviews

Posted: Mon Mar 12, 2018 1:23 pm
by Flatfingers
An excellent article is up at Gamasutra today on how several pro game developers are using procedural content generation in their games.

Several agreed that blending handcrafted content into the outputs of procedural algorithms produced the best mix of delightful surprise and understandable familiarity.

Interesting things: Tanya X. Short (Kitfox Games), orthogonality of inputs and outputs, terrain shaders, JIT compilation.

Re: Blending Procedural and Handcrafted Content: Interviews

Posted: Mon Mar 12, 2018 3:08 pm
by Victor Tombs
Flatfingers wrote:
Mon Mar 12, 2018 1:23 pm
Several agreed that blending handcrafted content into the outputs of procedural algorithms produced the best mix of delightful surprise and understandable familiarity.
That sounds good to me, Flat. :angel: