At the PAX Demos, Players were handed XBOX controllers and allowed to play demos of a narrow slice of LT. What I'm wondering is how we could get as much functionality out of a controller as possible.
Here are the mappings of a few different games
My thinking is that we might be able to squeeze more utility from the controller by creating different modes that the player can cycle through, with the mappings being tied to the current mode. So for example a Combat Mode may have X open an orders panel, which shows you any outstanding orders from your superiors, and also the ability to quickly issue orders to different units. While in Research Mode, the X button opens the list of currently active and available research projects, and in Economic mode, X opens the local market panel.
I haven't really used a console controller in a while, but I know that many people enjoy them, and I think it's worth discussing how to tackle it as a UI issue, since there will need to be a lot of functionality stuffed into it.
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