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The State of HDR for Games

#1
PC Gamer has a good article up discussing High Dynamic Range (HDR) technology and development processes for games.

The conclusion is that it's more useful than 3D, but less of a jump in expressiveness than High Definition. It's also more expensive, meaning it might not be attainable by many indie game developers.

There are several other good takeaways. It's tempting to imagine what drifting through one of Josh's LT nebulae might look like in HDR, but maybe the time isn't quite right to do that.

Or, for all I know, Josh is already creating and rendering in one of the current HDR "standards," even if many current monitors can't display such color/contrast data properly.
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Re: The State of HDR for Games

#6
Cornflakes_91 wrote:
Thu Sep 14, 2017 1:17 am
viewtopic.php?f=11&t=5031&p=144483&hilit=Hdr#p144483

viewtopic.php?f=12&t=1150&p=12241&hilit=Hdr#p12241

HDR math has been in for ages, hdr output since february :V

Dang. Now I remember reading Josh's notes on seeing LT in HDR -- thanks for the refresher.

My monitor's got to be getting close to 10 years old now... maybe a 4K HDR monitor will happen around the time Limit Theory is released? :D
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Re: The State of HDR for Games

#8
Flatfingers wrote:
Thu Sep 14, 2017 8:39 pm
Cornflakes_91 wrote:
Thu Sep 14, 2017 1:17 am
viewtopic.php?f=11&t=5031&p=144483&hilit=Hdr#p144483

viewtopic.php?f=12&t=1150&p=12241&hilit=Hdr#p12241

HDR math has been in for ages, hdr output since february :V

Dang. Now I remember reading Josh's notes on seeing LT in HDR -- thanks for the refresher.

My monitor's got to be getting close to 10 years old now... maybe a 4K HDR monitor will happen around the time Limit Theory is released? :D
My 300buck 28" screens are 4k and fulfil at least the 10bit color space requirement
Post

Re: The State of HDR for Games

#9
Cornflakes_91 wrote:
Fri Sep 15, 2017 1:00 am
Flatfingers wrote:
Thu Sep 14, 2017 8:39 pm
Cornflakes_91 wrote:
Thu Sep 14, 2017 1:17 am
viewtopic.php?f=11&t=5031&p=144483&hilit=Hdr#p144483

viewtopic.php?f=12&t=1150&p=12241&hilit=Hdr#p12241

HDR math has been in for ages, hdr output since february :V

Dang. Now I remember reading Josh's notes on seeing LT in HDR -- thanks for the refresher.

My monitor's got to be getting close to 10 years old now... maybe a 4K HDR monitor will happen around the time Limit Theory is released? :D
My 300buck 28" screens are 4k and fulfil at least the 10bit color space requirement

By "will happen" I meant "I buy one."

Sorry for the lack of clarity of my idiomatic expression.

I did do a little window shopping last night, though. 4K and one of the HDR standards? For $300? :shock: I must have been looking in the wrong places....
Post

Re: The State of HDR for Games

#13
Cornflakes_91 wrote:
Fri Sep 15, 2017 2:20 pm
Flatfingers wrote:
Fri Sep 15, 2017 2:17 pm
Ah. Eurobucks. ;)
And 25% discount :P

Suh-huh-WEET.

I'm probably going to go with a G-Sync monitor rather than FreeSync, but that's only because I tend to buy Nvidia cards; it's not a philosophotechnic thing.

I'd also love to jump from my current 24" to 32". But I might need LT to be delayed a little longer so the price can drop a bit on that. :D
Post

Re: The State of HDR for Games

#15
Cornflakes_91 wrote:
Fri Sep 15, 2017 2:28 pm
Flatfingers wrote:
Fri Sep 15, 2017 2:25 pm
I'm probably going to go with a G-Sync monitor rather than FreeSync, but that's only because I tend to buy Nvidia cards; it's not a philosophotechnic thing.
Thats probably preventing you from getting those screens at bearable costs, because the last time i checked was g-sync a 100buck premium

I've noticed that.

Yet another reason why I'm not rushing to buy one of these puppies today.

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