Matt Klingensmith has a very good overview up at Gamasutra today on task-oriented AI in the procedural-voxel game DwarfCorp.
I need to process it further, but a quick read reveals some great legwork on core systems for how to represent and manage tasks for actors in a systemic game. There's theorycrafting and code examples -- it's fascinating stuff.
Josh and Sean might get something out of it, but I think some of us out here who've been thinking about LT's possible "Project Management" features might discover some idea-sparkers here as well.
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