Trent Polack has a good article up on Gamasutra today about some gotchas with version control that he ran into in his game project.
He tried a number of different services, and discusses how they worked (or didn't) for his project.
I wouldn't expect there's any astonishing information here for Josh, or any other game developer reading this. But you never know; there might be some useful nuggets to be extracted. (The comments to that article are worth reading as well.)
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