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Art Optimization for GPUs

Posted: Thu Jul 06, 2017 5:49 pm
by Flatfingers
Keith O'Conor has a good general article up at Gamasutra on optimizing art for GPU rendering.

Re: Art Optimization for GPUs

Posted: Fri Jul 07, 2017 8:23 am
by Damocles
Nice article, good to see an article from the view of a professional graphics programmer.

I was just recently dabbling in OpenGL,
here, making a large cluster of hundreds of evil spaceships getting in row to attack the free world ;)

http://crongame.com/prototypes/modelview/index.html

Re: Art Optimization for GPUs

Posted: Sat Jul 08, 2017 1:15 am
by Damocles
The article also links to an interesting dissection of a GTA-5 render scene

http://www.adriancourreges.com/blog/201 ... ics-study/