https://www.youtube.com/watch?v=aE37l6RvF-c
(around 0:25 is the interesting part)
just something i thought interesting.
in the linked game video they displace and change the geometry of the world to keep a clear view of the player avatar
maybe not that useful for LT except for edge cases, but i thought i just put it here.
https://youtu.be/xvMgGGMPzFU?t=40m
siggraph video where i initially found it and where they go into a bit more detail
Post
Mon Apr 03, 2017 12:00 pm
#2
Re: Geometry displacement to keep clear view of player's ava
Voxel Quest did something similar, except it looked a lot "cleaner".
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Post
Mon Apr 03, 2017 1:12 pm
#3
This one seems to work with arbitary classic geometry.
Re: Geometry displacement to keep clear view of player's ava
Because VQ doesnt have to invent interiors on the fly but just has to display them.Talvieno wrote:Voxel Quest did something similar, except it looked a lot "cleaner".
This one seems to work with arbitary classic geometry.
Post
Mon Apr 03, 2017 1:54 pm
#4
Re: Geometry displacement to keep clear view of player's ava
Hmm...game looks really cool.
And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool.
And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool.
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Post
Mon Apr 03, 2017 2:00 pm
#5
Re: Geometry displacement to keep clear view of player's ava
Its not distorted, just partially obscuredJanB1 wrote:Hmm...game looks really cool.
And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool.
Post
Mon Apr 03, 2017 2:09 pm
#6
Re: Geometry displacement to keep clear view of player's ava
Hmm...I remember a game that made just like a big circle around the character and you could see the character through everything perfectly. It was like the camera fast connected to the avatar by a cylinder that constantly cut out the blocking geometry.Cornflakes_91 wrote:Its not distorted, just partially obscuredJanB1 wrote:Hmm...game looks really cool.
And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool.
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"