Return to “Technical”

Post

Geometry displacement to keep clear view of player's avatar

#1
https://www.youtube.com/watch?v=aE37l6RvF-c
(around 0:25 is the interesting part)

just something i thought interesting.

in the linked game video they displace and change the geometry of the world to keep a clear view of the player avatar
maybe not that useful for LT except for edge cases, but i thought i just put it here.

https://youtu.be/xvMgGGMPzFU?t=40m

siggraph video where i initially found it and where they go into a bit more detail
Post

Re: Geometry displacement to keep clear view of player's ava

#6
Cornflakes_91 wrote:
JanB1 wrote:Hmm...game looks really cool.

And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool. :D
Its not distorted, just partially obscured :ghost:
Hmm...I remember a game that made just like a big circle around the character and you could see the character through everything perfectly. It was like the camera fast connected to the avatar by a cylinder that constantly cut out the blocking geometry.
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here
Flatfingers wrote: 23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"

Online Now

Users browsing this forum: Bing [Bot] and 1 guest

cron