Page 1 of 1
Geometry displacement to keep clear view of player's avatar
Posted: Mon Apr 03, 2017 11:19 am
by Cornflakes_91
https://www.youtube.com/watch?v=aE37l6RvF-c
(around 0:25 is the interesting part)
just something i thought interesting.
in the linked game video they displace and change the geometry of the world to keep a clear view of the player avatar
maybe not that useful for LT except for edge cases, but i thought i just put it here.
https://youtu.be/xvMgGGMPzFU?t=40m
siggraph video where i initially found it and where they go into a bit more detail
Re: Geometry displacement to keep clear view of player's ava
Posted: Mon Apr 03, 2017 12:00 pm
by Talvieno
Voxel Quest did something similar, except it looked a lot "cleaner".
Re: Geometry displacement to keep clear view of player's ava
Posted: Mon Apr 03, 2017 1:12 pm
by Cornflakes_91
Talvieno wrote:Voxel Quest did something similar, except it looked a lot "cleaner".
Because VQ doesnt have to invent interiors on the fly but just has to display them.
This one seems to work with arbitary classic geometry.
Re: Geometry displacement to keep clear view of player's ava
Posted: Mon Apr 03, 2017 1:54 pm
by JanB1
Hmm...game looks really cool.
And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool.
Re: Geometry displacement to keep clear view of player's ava
Posted: Mon Apr 03, 2017 2:00 pm
by Cornflakes_91
JanB1 wrote:Hmm...game looks really cool.
And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool.
Its not distorted, just partially obscured
Re: Geometry displacement to keep clear view of player's ava
Posted: Mon Apr 03, 2017 2:09 pm
by JanB1
Cornflakes_91 wrote:JanB1 wrote:Hmm...game looks really cool.
And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool.
Its not distorted, just partially obscured
Hmm...I remember a game that made just like a big circle around the character and you could see the character through everything perfectly. It was like the camera fast connected to the avatar by a cylinder that constantly cut out the blocking geometry.