Geometry displacement to keep clear view of player's avatar

Discuss technical features of Limit Theory and the LT Engine

Geometry displacement to keep clear view of player's avatar

Postby Cornflakes_91 » Mon Apr 03, 2017 11:19 am

https://www.youtube.com/watch?v=aE37l6RvF-c
(around 0:25 is the interesting part)

just something i thought interesting.

in the linked game video they displace and change the geometry of the world to keep a clear view of the player avatar
maybe not that useful for LT except for edge cases, but i thought i just put it here.

https://youtu.be/xvMgGGMPzFU?t=40m

siggraph video where i initially found it and where they go into a bit more detail
User avatar
Cornflakes_91
Admiral
 
Posts: 9016
Joined: Wed Mar 06, 2013 1:53 am
Location: Austria

Re: Geometry displacement to keep clear view of player's ava

Postby Talvieno » Mon Apr 03, 2017 12:00 pm

Voxel Quest did something similar, except it looked a lot "cleaner".
User avatar
Talvieno
Community Manager
 
Posts: 7965
Joined: Fri Apr 11, 2014 6:50 pm
Location: North GA, USA

Re: Geometry displacement to keep clear view of player's ava

Postby Cornflakes_91 » Mon Apr 03, 2017 1:12 pm

Talvieno wrote:Voxel Quest did something similar, except it looked a lot "cleaner".


Because VQ doesnt have to invent interiors on the fly but just has to display them.

This one seems to work with arbitary classic geometry.
User avatar
Cornflakes_91
Admiral
 
Posts: 9016
Joined: Wed Mar 06, 2013 1:53 am
Location: Austria

Re: Geometry displacement to keep clear view of player's ava

Postby JanB1 » Mon Apr 03, 2017 1:54 pm

Hmm...game looks really cool.

And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool. :D
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here

Flatfingers wrote:23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
User avatar
JanB1
Captain
 
Posts: 726
Joined: Mon Mar 30, 2015 1:14 am
Location: Europe

Re: Geometry displacement to keep clear view of player's ava

Postby Cornflakes_91 » Mon Apr 03, 2017 2:00 pm

JanB1 wrote:Hmm...game looks really cool.

And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool. :D


Its not distorted, just partially obscured :ghost:
User avatar
Cornflakes_91
Admiral
 
Posts: 9016
Joined: Wed Mar 06, 2013 1:53 am
Location: Austria

Re: Geometry displacement to keep clear view of player's ava

Postby JanB1 » Mon Apr 03, 2017 2:09 pm

Cornflakes_91 wrote:
JanB1 wrote:Hmm...game looks really cool.

And yeah, this effect is really cool. But it's not what I imagined of a "clear view". It's still really distorted. But yeah, looks cool. :D


Its not distorted, just partially obscured :ghost:


Hmm...I remember a game that made just like a big circle around the character and you could see the character through everything perfectly. It was like the camera fast connected to the avatar by a cylinder that constantly cut out the blocking geometry.
Automation engineer, lateral thinker, soldier, addicted to music, books and gaming.
Nothing to see here

Flatfingers wrote:23.01.2017: "Show me the smoldering corpse of Perfectionist Josh"
User avatar
JanB1
Captain
 
Posts: 726
Joined: Mon Mar 30, 2015 1:14 am
Location: Europe


Return to Technical



Who is online

Users browsing this forum: No registered users and 2 guests