Generation of Procedural building facade grammar
Posted: Sat Mar 11, 2017 3:05 pm
https://www.youtube.com/watch?v=rS-PLQ3tfzY
take picture, mark things, get code that generates similar facades.
user is able to manipulate the code graphically to get results that are more in line with what they want.
what would be interesting for LT if the game could expose the rules along which it generates models and give the player the possibility to manipulate the parameters for a specific model
would be a midway between fully procedural and fully handbuilt models.
say you see a ship design you like the basic elements of, but not the way they are combined.
so you pull up the editor and make a copy of the design and shift and move them around to get the design you actually want
(would go well with something like trait based research and design with the ship design rules being modified by the traits)
take picture, mark things, get code that generates similar facades.
user is able to manipulate the code graphically to get results that are more in line with what they want.
what would be interesting for LT if the game could expose the rules along which it generates models and give the player the possibility to manipulate the parameters for a specific model
would be a midway between fully procedural and fully handbuilt models.
say you see a ship design you like the basic elements of, but not the way they are combined.
so you pull up the editor and make a copy of the design and shift and move them around to get the design you actually want
(would go well with something like trait based research and design with the ship design rules being modified by the traits)