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Wang Tiles

Posted: Fri Feb 17, 2017 5:59 am
by Cornflakes_91
Dino's random google search request in IRC showed me a methodology for procedurally tiling textures, thought it'd be interesting enough to share it here

http://procworld.blogspot.co.at/2013/01 ... tiles.html
http://procworld.blogspot.co.at/2013/01 ... etics.html



edit: credit where credit is due :ghost:

Re: Wang Tiles

Posted: Fri Feb 17, 2017 6:13 am
by Dinosawer
Cornflakes_91 wrote:I Taiya found a methodology for procedurally tiling textures, thought it'd be interesting enough to share it here
FTFY :ghost:

Re: Wang Tiles

Posted: Fri Feb 17, 2017 6:22 am
by Cornflakes_91
Dinosawer wrote:
Cornflakes_91 wrote:I Taiya found a methodology for procedurally tiling textures, thought it'd be interesting enough to share it here
FTFY :ghost:
well, true :ghost:

Re: Wang Tiles

Posted: Fri Feb 17, 2017 8:01 am
by Talvieno
Oh, cool. I've used this before, though I didn't know what it was called. I thought it just seemed an obvious solution. :D I didn't use it for texturing, though - I used it to procedurally generate a world map. I rotated pieces a lot, too. Looked pretty nice. :)

Re: Wang Tiles

Posted: Fri Feb 17, 2017 5:39 pm
by DigitalDuck
Talvieno wrote:Oh, cool. I've used this before, though I didn't know what it was called. I thought it just seemed an obvious solution. :D I didn't use it for texturing, though - I used it to procedurally generate a world map. I rotated pieces a lot, too. Looked pretty nice. :)
I'm also using this as one step in procedurally generating Sonic levels - and now I know what it's called.