Wang Tiles

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Wang Tiles

Postby Cornflakes_91 » Fri Feb 17, 2017 5:59 am

Dino's random google search request in IRC showed me a methodology for procedurally tiling textures, thought it'd be interesting enough to share it here

http://procworld.blogspot.co.at/2013/01 ... tiles.html
http://procworld.blogspot.co.at/2013/01 ... etics.html



edit: credit where credit is due :ghost:
Last edited by Cornflakes_91 on Fri Feb 17, 2017 6:22 am, edited 1 time in total.
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Re: Wang Tiles

Postby Dinosawer » Fri Feb 17, 2017 6:13 am

Cornflakes_91 wrote:I Taiya found a methodology for procedurally tiling textures, thought it'd be interesting enough to share it here

FTFY :ghost:
Warning: do not ask about physics unless you really want to know about physics.
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Re: Wang Tiles

Postby Cornflakes_91 » Fri Feb 17, 2017 6:22 am

Dinosawer wrote:
Cornflakes_91 wrote:I Taiya found a methodology for procedurally tiling textures, thought it'd be interesting enough to share it here

FTFY :ghost:


well, true :ghost:
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Re: Wang Tiles

Postby Talvieno » Fri Feb 17, 2017 8:01 am

Oh, cool. I've used this before, though I didn't know what it was called. I thought it just seemed an obvious solution. :D I didn't use it for texturing, though - I used it to procedurally generate a world map. I rotated pieces a lot, too. Looked pretty nice. :)
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Re: Wang Tiles

Postby DigitalDuck » Fri Feb 17, 2017 5:39 pm

Talvieno wrote:Oh, cool. I've used this before, though I didn't know what it was called. I thought it just seemed an obvious solution. :D I didn't use it for texturing, though - I used it to procedurally generate a world map. I rotated pieces a lot, too. Looked pretty nice. :)


I'm also using this as one step in procedurally generating Sonic levels - and now I know what it's called.
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