Hello all! Now that the train seems to have caught a locomotive or two in it's front-way, I've been lurking the forums for long enough at once to talk again.
Lately, after beeing presented with the magnificient productivity - performance problem by
himself, the comunity has sprouted a great deal of recommendations, references to articles and posts about parallel computing, multithreading and the likes. It made me want to fiddle with that sort of library too.
is going to make his own implementation (if he hasn't already), superior and tailor-fitted for the LT base engine, when he finally sets for a language.
But seeing that many around here know an actual fair share of multithreading and/or the game industry inner workings, I cannot restrain myself from asking:
What libaries do you know that allow you to build a portable (linux - windows) multithreaded task scheduler library in C++ robust/flexible enough to deal with the uglinesses of game engines?
Heck, be it even "just" a portable multithreaded for-loop implementation.
I've found around here (forget where, sorry D: ) the magnificient Cascade PPF Paper
, but I haven't been able to find the library itself. Hence, this post.
As always, all the creative smog that infests this place numbs minds and provokes delusional thoughts (that's a compliment there); so I'll open a post on the off-topic game section with the details on the wanna-be game this would be used on if any of you has sincere interest in knowing about it. (Because if opening such a post means ending up throwing a full day at it, as it's first public notice demands, and that's not gonna happen without provocation).
May luck be by your side for the matters not under your responsability.